Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
25 lines
1.2 KiB
Plaintext
25 lines
1.2 KiB
Plaintext
/*
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23/1/20 by Stratovarius
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Spine Enhancement
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Beginning at 2nd level, you can use your essentia to boost the power of your spines in combat.
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As a swift action, you can invest essentia in your spines as if they were a soulmeld. Doing so
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grants you an enhancement bonus equal to the points of essentia invested on attack rolls and
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damage rolls with your spines. Unlike your soulmelds or other incarnum-fueled abilities, your
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spines have a special essentia capacity (and thus a maximum enhancement bonus) equal to
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one-half your spinemeld warrior level.
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*/
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#include "moi_inc_moifunc"
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void main()
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{
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object oMeldshaper = PRCGetSpellTargetObject();
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int nEssentia = GetEssentiaInvested(oMeldshaper, MELD_SPINE_ENHANCEMENT);
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object oRight = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oMeldshaper);
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object oLeft = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oMeldshaper);
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if (GetTag(oRight) == "skarn_spine") IPSafeAddItemProperty(oRight, ItemPropertyEnhancementBonus(nEssentia), 9999.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, TRUE);
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if (GetTag(oLeft) == "skarn_spine") IPSafeAddItemProperty(oLeft, ItemPropertyEnhancementBonus(nEssentia), 9999.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, TRUE);
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} |