PRC8/nwn/nwnprc/trunk/newspellbook/shd_myst_dskdwnb.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*
12/02/19 by Stratovarius
Dusk and Dawn, OnExit
Apprentice, Shutters and Clouds
Level/School: 1st/Evocation
Range: Close (25 ft. + 5 ft./2 levels)
Area: 20-ft.-radius emanation centered on a point in space
Duration: 10 minutes/level (D)
Saving Throw: None
Spell Resistance: No
By drawing shade from the Plane of Shadow, or banishing the shadows back to it, you control the level of illumination in the area.
You make a dark area lighter or a light area darker, blanketing the affected area in shadowy illumination. Creatures with darkvision can see through this area normally.
*/
#include "shd_inc_shdfunc"
void main()
{
object oShadow = GetAreaOfEffectCreator();
object oTarget = GetExitingObject();
struct mystery myst = GetLocalMystery(oShadow, MYST_HOLD_MYST+"6");
// Loop over effects, removing the ones from this power
effect eAOE;
if(GetHasSpellEffect(MYST_DUSK_AND_DAWN_DUSK, oTarget) || GetHasSpellEffect(FUND_BLACK_CANDLE_DARK, oTarget) || GetHasSpellEffect(MYST_DEADLY_SHADE_DR, oTarget) || GetHasSpellEffect(MYST_DEADLY_SHADE_NEG, oTarget))
{
eAOE = GetFirstEffect(oTarget);
while(GetIsEffectValid(eAOE))
{
if(GetEffectCreator(eAOE) == oShadow && (GetEffectSpellId(eAOE) == MYST_DUSK_AND_DAWN_DUSK || GetEffectSpellId(eAOE) == FUND_BLACK_CANDLE_DARK || GetEffectSpellId(eAOE) == MYST_DEADLY_SHADE_DR || GetEffectSpellId(eAOE) == MYST_DEADLY_SHADE_NEG))
{
RemoveEffect(oTarget, eAOE);
DeleteLocalInt(oTarget, "DeadlyShade");
}
// Get next effect on the target
eAOE = GetNextEffect(oTarget);
}// end while - Effect loop
}// end if - Target has been affected at all
}