PRC8/nwn/nwnprc/trunk/newspellbook/shd_myst_kllgshd.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*
13/02/19 by Stratovarius
Killing Shadows
Apprentice, Eyes of Darkness
Level/School: 3rd/Transmutation
Range: 30 ft.
Effect: Cone
Duration: Instantaneous
Saving Throw: Will half
Spell Resistance: Yes
Your eyes turn black and shoot forth a shadowy cone of punishment.
Creatures within a cone of killing shadows take 1d8 points of damage per caster level (maximum 10d8), or half that amount on a successful Will save.
*/
#include "shd_inc_shdfunc"
#include "shd_mysthook"
void main()
{
if(!ShadPreMystCastCode()) return;
object oShadow = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
location lTargetLocation = PRCGetSpellTargetLocation();
struct mystery myst = EvaluateMystery(oShadow, oTarget, (METASHADOW_EMPOWER | METASHADOW_MAXIMIZE));
if(myst.bCanMyst)
{
int nDie = min(myst.nShadowcasterLevel, 10);
//Declare the spell shape, size and the location. Capture the first target object in the shape.
object oTarget = MyFirstObjectInShape(SHAPE_SPELLCONE, FeetToMeters(30.0), lTargetLocation, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
//Cycle through the targets within the spell shape until an invalid object is captured.
while(GetIsObjectValid(oTarget))
{
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oShadow))
{
SignalEvent(oTarget, EventSpellCastAt(oShadow, myst.nMystId));
//Get the distance between the target and caster to delay the application of effects
float fDelay = GetDistanceBetween(oShadow, oTarget)/20.0;
//Make SR check, and appropriate saving throw(s).
if((!PRCDoResistSpell(oShadow, oTarget, myst.nPen) && (oTarget != oShadow)) || myst.bIgnoreSR)
{
int nDamage = MetashadowsDamage(myst, 8, nDie);
// Cut it in half on success
if (PRCMySavingThrow(SAVING_THROW_WILL, oTarget, GetShadowcasterDC(oShadow), SAVING_THROW_TYPE_SPELL))
nDamage /= 2;
//Apply delayed effects
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_FLAME_M_PURPLE), oTarget));
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_MAGICAL), oTarget));
}
}
//Select the next target within the spell shape.
oTarget = MyNextObjectInShape(SHAPE_SPELLCONE, FeetToMeters(30.0), lTargetLocation, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
}
}
}