PRC8/nwn/nwnprc/trunk/newspellbook/shd_myst_shdtime.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*
18/02/19 by Stratovarius
Shadow Time
Master, Dark Metamorphosis
Level/School: 9th/Transmutation
Duration: 1d4+4 rounds (apparent time); see text for time stop
This mystery functions like the spell time stop, except as noted above.
*/
#include "shd_inc_shdfunc"
#include "shd_mysthook"
#include "inc_timestop"
void main()
{
if(!ShadPreMystCastCode()) return;
object oShadow = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND);
if(myst.bCanMyst)
{
myst.nPen = ShadowSRPen(oShadow, myst.nShadowcasterLevel);
myst.fDur = d4() * 6.0 + 24.0;
if(myst.bExtend) myst.fDur *= 2;
myst.eLink = EffectTimeStop();
if(GetPRCSwitch(PRC_TIMESTOP_LOCAL))
{
myst.eLink = EffectAreaOfEffect(VFX_PER_NEW_TIMESTOP);
myst.eLink = EffectLinkEffects(myst.eLink, EffectEthereal());
if(GetPRCSwitch(PRC_TIMESTOP_NO_HOSTILE))
{
AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyNoDamage(), GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oShadow),myst.fDur);
AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyNoDamage(), GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oShadow),myst.fDur);
AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyNoDamage(), GetItemInSlot(INVENTORY_SLOT_BULLETS, oShadow),myst.fDur);
AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyNoDamage(), GetItemInSlot(INVENTORY_SLOT_ARROWS, oShadow),myst.fDur);
AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyNoDamage(), GetItemInSlot(INVENTORY_SLOT_BOLTS, oShadow),myst.fDur);
AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyNoDamage(), GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oShadow),myst.fDur);
AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyNoDamage(), GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oShadow),myst.fDur);
AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyNoDamage(), GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oShadow),myst.fDur);
DelayCommand(myst.fDur, RemoveTimestopEquip());
}
}
DelayCommand(0.75, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, myst.eLink, oTarget, myst.fDur, TRUE, myst.nMystId, myst.nShadowcasterLevel));
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_TIME_STOP_DN_PURPLE), PRCGetSpellTargetLocation());
}
}