Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
42 lines
1.3 KiB
Plaintext
42 lines
1.3 KiB
Plaintext
//////////////////////////////////////////////////
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// Diamond Defense
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// tob_dmnd_dmddef.nss
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// Tenjac 10/3/07
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//////////////////////////////////////////////////
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/** @file Diamond Defense
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Diamond Mind(Counter)
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Level: Swordsage 8, warblade 8
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Initiation Action: 1 immediate action
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Range: Personal
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Target: You
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You steel yourself against an opponent's spell, drawing on your focus and training
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to overcome its effect.
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You can initiate this maneuver any time you would be required to make a saving throw.
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You gain a bonus on that save equal to your initiator level. You must use this maneuver
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before you roll the saving throw.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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////#include "prc_alterations"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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SetLocalInt(oInitiator, "PRC_TOB_DIAMOND_DEFENSE", GetInitiatorLevel(oInitiator));
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}
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} |