PRC8/nwn/nwnprc/trunk/newspellbook/tob_dmnd_drptb.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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//////////////////////////////////////////////////
// Disrupting Blow
// tob_dmnd_drptb.nss
// Tenjac 9/28/07
//////////////////////////////////////////////////
/** @file Disrupting Blow
Diamond Mind(Strike)
Level: Swordsage 5, warblade 5
Prerequisite: Two Diamond Mind maneuvers
Inititation Action: 1 standard action
Range: Melee attack
Target: One creature
Saving Throw: Will negates
Duration: 1 round
With a combination of brute force, keen timing, and exacting aim, you force your
opponent into an awkward position that ruins his next action.
As part of this maneuver, you make a melee attack. If this attack hits, your
target takes normal melee damage and must make a Will save (DC 15 + your Str modifier)
or be unable to take any actions for 1 round.
*/
#include "tob_inc_move"
#include "tob_movehook"
////#include "prc_alterations"
void TOBAttack(object oTarget, object oInitiator)
{
effect eNone;
PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Disrupting Blow Hit", "Disrupting Blow Miss");
if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
{
int nDC = 15 + GetAbilityModifier(ABILITY_STRENGTH, oInitiator);
// Saving Throw
if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC))
{
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectDazed(), oTarget, RoundsToSeconds(1));
}
}
}
void main()
{
if (!PreManeuverCastCode())
{
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
if(move.bCanManeuver)
{
DelayCommand(0.0, TOBAttack(oTarget, oInitiator));
}
}