Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
59 lines
1.6 KiB
Plaintext
59 lines
1.6 KiB
Plaintext
/*
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----------------
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Insightful Strike
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tob_dmnd_insght
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----------------
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15/07/07 by Stratovarius
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*/ /** @file
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Insightful Strike
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Diamond Mind (Strike)
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Level: Swordsage 3, Warblade 3
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Initiation Action: 1 Standard Action
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Range: Melee Attack
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Target: One Creature
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You study your opponent and spot a weak point in her armour. With a quick
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decisive strike, you take advantage of this weakness with a devastating attack.
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You make an attack. If it hits, you roll a concentration check and do damage equal to the result.
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Your weapon's normal damage modifiers do not apply.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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////#include "prc_alterations"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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effect eNone;
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object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
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int nAB = 0;
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if (GetLocalInt(oInitiator, "SupernalAttack")) nAB += 1;
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if (GetAttackRoll(oTarget, oInitiator, oWeap, 0, nAB) > 0)
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{
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int nDam = GetSkillRank(SKILL_CONCENTRATION, oInitiator) + d20();
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int nDamType = GetWeaponDamageType(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator));
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effect eLink = EffectLinkEffects(EffectDamage(nDam, nDamType), EffectVisualEffect(VFX_COM_HIT_POSITIVE));
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eLink, oTarget);
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}
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}
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} |