Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
72 lines
3.3 KiB
Plaintext
72 lines
3.3 KiB
Plaintext
//////////////////////////////////////////////////
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// Moment of Alacrity
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// tob_dmnd_momal.nss
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// Tenjac 10/3/07
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//////////////////////////////////////////////////
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/** @file Moment of Alacrity
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Diamond Mind(Boost)
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Level: Swordsage 6, warblade 6
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Prerequisite: Two Diamond Mind maneuvers
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Initiation Action: 1 swift action
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Range: Personal
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Target: You
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Duration: Instantaneous
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You step into a space between heartbeats and act again while your enemies are still
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reacting to your last strike.
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You can improve your initiative count for the next round and all subsequent round of the
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current encounter. When you initiate this maneuver, your initiative count improves by 20,
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and your place in the initiative order changes accordingly. This modifier applies at the
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end of the round. Your place in the initiative order changes to reflect moment of alacrity's
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effect starting with the next round.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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#include "inc_timestop"
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void main()
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{
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if(!PreManeuverCastCode()) return;
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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//probably a couple second timestop on self
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effect eVis = EffectVisualEffect(VFX_FNF_TIME_STOP);
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effect eTime = EffectTimeStop();
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float fDuration = 1.5;
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location lTarget = GetLocation(oInitiator);
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if(GetPRCSwitch(PRC_TIMESTOP_LOCAL))
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{
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eTime = EffectAreaOfEffect(VFX_PER_NEW_TIMESTOP);
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eTime = EffectLinkEffects(eTime, EffectEthereal());
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if(GetPRCSwitch(PRC_TIMESTOP_NO_HOSTILE))
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{
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AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyNoDamage(), GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oInitiator),fDuration);
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AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyNoDamage(), GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator),fDuration);
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AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyNoDamage(), GetItemInSlot(INVENTORY_SLOT_BULLETS, oInitiator),fDuration);
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AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyNoDamage(), GetItemInSlot(INVENTORY_SLOT_ARROWS, oInitiator),fDuration);
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AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyNoDamage(), GetItemInSlot(INVENTORY_SLOT_BOLTS, oInitiator),fDuration);
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AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyNoDamage(), GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oInitiator),fDuration);
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AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyNoDamage(), GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oInitiator),fDuration);
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AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyNoDamage(), GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oInitiator),fDuration);
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DelayCommand(fDuration, RemoveTimestopEquip());
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/*
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string sSpellscript = PRCGetUserSpecificSpellScript();
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DelayCommand(fDuration, PRCSetUserSpecificSpellScript(sSpellscript));
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PRCSetUserSpecificSpellScript("tsspellscript");
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*/
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//integrated into main spellhook
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}
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}
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(eTime), oInitiator, fDuration);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, lTarget);
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}
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} |