Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
49 lines
1.5 KiB
Plaintext
49 lines
1.5 KiB
Plaintext
/*
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Crashing Mountain Juggernaught
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tob_dpst_crhmntj
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----------------
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27/01/08 by Stratovarius
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*/ /** @file
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Crashing Mountain Juggernaught
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Deepstone Sentinel level 2
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You rush down from the pillar like a living avalanche, tumbling your foes before you.
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You end your Mountain Fortress Stance, causing all those adjacent to you to make DC 15 Balance checks
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or fall prone. You charge a single foe with a +2d6 damage bonus.
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You must be in the Mountain Fortress Stance to use this ability.
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*/
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#include "tob_inc_move"
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#include "prc_inc_combmove"
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void main()
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{
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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if (GetHasSpellEffect(MOVE_MOUNTAIN_FORTRESS, oInitiator))
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{
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PRCRemoveEffectsFromSpell(oInitiator, MOVE_MOUNTAIN_FORTRESS);
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object oProneTarget = MyFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(10.0), GetLocation(oInitiator));
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while(GetIsObjectValid(oProneTarget))
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{
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// Skill check
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if (!GetIsSkillSuccessful(oProneTarget, SKILL_BALANCE, 15))
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{
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(EffectKnockdown()), oProneTarget, 6.0);
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}
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oProneTarget = MyNextObjectInShape(SHAPE_SPHERE, FeetToMeters(10.0), GetLocation(oInitiator));
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}
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// Now the Charge
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DoCharge(oInitiator, oTarget, TRUE, TRUE, d6(2), -1);
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}
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else
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FloatingTextStringOnCreature("You are not in Mountain Fortress Stance.", oInitiator, FALSE);
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} |