Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
52 lines
1.3 KiB
Plaintext
52 lines
1.3 KiB
Plaintext
/*
|
|
----------------
|
|
Aura of Chaos
|
|
|
|
tob_dvsp_chaos.nss
|
|
----------------
|
|
|
|
19/09/07 by Stratovarius
|
|
*/ /** @file
|
|
|
|
Aura of Chaos
|
|
|
|
Devoted Spirit (Stance)
|
|
Level: Crusader 6
|
|
Prerequisite: Two Devoted Spirit Maneuvers
|
|
Initiation Action: 1 Swift Action
|
|
Range: Personal.
|
|
Target: You.
|
|
Duration: Stance.
|
|
|
|
A coruscating aura of purple energy surrounds you as chaos
|
|
runs rampant in the area immediately around you.
|
|
|
|
Whenever you roll maximum damage on your weapon's dice, roll again and add the result.
|
|
Continue rolling until you no longer roll the maximum.
|
|
*/
|
|
|
|
#include "tob_inc_move"
|
|
#include "tob_movehook"
|
|
////#include "prc_alterations"
|
|
|
|
void main()
|
|
{
|
|
if (!PreManeuverCastCode())
|
|
{
|
|
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
|
|
return;
|
|
}
|
|
|
|
// End of Spell Cast Hook
|
|
|
|
object oInitiator = OBJECT_SELF;
|
|
object oTarget = PRCGetSpellTargetObject();
|
|
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
|
|
|
|
if(move.bCanManeuver)
|
|
{
|
|
SetLocalInt(oInitiator, "DSChaos", TRUE);
|
|
effect eDur = ExtraordinaryEffect(EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
|
|
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eDur, oTarget);
|
|
}
|
|
} |