PRC8/nwn/nwnprc/trunk/newspellbook/tob_dvsp_dntstrk.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*
----------------
Daunting Strike
tob_dvsp_dntstrk.nss
----------------
31/08/07 by Stratovarius
*/ /** @file
Daunting Strike
Devoted Spirit (Strike)
Level: Crusader 5
Prerequisite: One Devoted Spirit Maneuver
Initiation Action: 1 Standard Action
Range: Melee
Target: One creature
Saving Throw: Will negates
Duration: 1 minute
A blue, dancing flame appears on your weapon. As you strike your foe,
this flame slides off your weapon and covers your enemy in raging fire.
You make a single melee attack. If it hits, the foe must save against DC 15 + Charisma or be shaken.
*/
#include "tob_inc_move"
#include "tob_movehook"
////#include "prc_alterations"
void TOBAttack(object oTarget, object oInitiator)
{
effect eNone = EffectVisualEffect(PSI_IMP_CONCUSSION_BLAST);
PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Daunting Strike Hit", "Daunting Strike Miss");
if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
{
// Saving Throw
if (!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (15 + GetAbilityModifier(ABILITY_CHARISMA, oInitiator))))
{
effect eLink = ExtraordinaryEffect(EffectLinkEffects(EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED), EffectShaken()));
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, 60.0);
}
}
}
void main()
{
if (!PreManeuverCastCode())
{
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
if(move.bCanManeuver)
{
DelayCommand(0.0, TOBAttack(oTarget, oInitiator));
}
}