PRC8/nwn/nwnprc/trunk/newspellbook/tob_dvsp_rdtchrg.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*
----------------
Radiant Charge
tob_dvsp_rdtchrg.nss
----------------
31/08/07 by Stratovarius
*/ /** @file
Radiant Charge
Devoted Spirit (Strike) [Good]
Level: Crusader 5
Prerequisite: One Devoted Spirit maneuver
Initiation Action: 1 Full-round action
Range: Melee
Target: One creature
Duration: 1 round
You gather the power of your faith and discipline,
surrounding yourself in an aura of blinding glory.
You make a charge attack. If the target is evil aligned, you gain 6d6 damage on the attack,
and damage reduction of 10/- for one round.
*/
#include "tob_inc_move"
#include "tob_movehook"
#include "prc_inc_combmove"
void main()
{
if (!PreManeuverCastCode())
{
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
if(move.bCanManeuver)
{
int nDam = 0;
if (GetAlignmentGoodEvil(oTarget) == ALIGNMENT_EVIL)
{
nDam = d6(6);
}
// Now the Charge. Post-charge effects are handled in prc_inc_combmove
DoCharge(oInitiator, oTarget, TRUE, TRUE, nDam, DAMAGE_TYPE_DIVINE);
}
}