PRC8/nwn/nwnprc/trunk/newspellbook/tob_dw_blstflrsh.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*
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Blistering Flourish
tob_dw_blstflrsh.nss
----------------
28/03/07 by Stratovarius
*/ /** @file
Blistering Flourish
Desert Wind (Strike)
Level: Swordsage 1
Initiation Action: 1 Standard Action
Range: 30ft.
Area: 30-ft burst
Duration: 1 Minute
Your weapons bursts into flames as you twirl it over your head.
With a flourish, you cause the fire to explode with a blinding flash.
All creatures other than you in the area must make a Fortitude save vs 11 + Wisdom modifier or be dazzled.
This is a supernatural maneuver.
*/
#include "tob_inc_move"
#include "tob_movehook"
////#include "prc_alterations"
void main()
{
if (!PreManeuverCastCode()) return;
object oInitiator = OBJECT_SELF;
struct maneuver move = EvaluateManeuver(oInitiator);
if(move.bCanManeuver)
{
location lTarget = GetLocation(oInitiator);
effect eExplode = EffectVisualEffect(VFX_FNF_FIREBALL);
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eExplode, lTarget);
int nDC = 11 + GetAbilityModifier(ABILITY_WISDOM, oInitiator);
//Get the first target in the radius around the caster
object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(30.0), lTarget);
while(GetIsObjectValid(oTarget))
{
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId()));
if(oInitiator != oTarget && !PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NONE))
{
effect eDazzle = SupernaturalEffect(EffectDazzle());
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDazzle, oTarget, 60.0);
if (GetLocalInt(oInitiator, "DesertFire"))
SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(d6(), DAMAGE_TYPE_FIRE), oTarget);
}
//Get the next target in the specified area around the caster
oTarget = MyNextObjectInShape(SHAPE_SPHERE, FeetToMeters(30.0), lTarget);
}
}
}