Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
48 lines
1.4 KiB
Plaintext
48 lines
1.4 KiB
Plaintext
/*
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Desert Tempest, Enter
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tob_dw_dsttmpta.nss
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----------------
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29/10/07 by Stratovarius
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*/ /** @file
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Desert Tempest
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Desert Wind (Strike)
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Level: Swordsage 6
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Prerequisite: Two Desert Wind maneuvers
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Initiation Action: 1 Full-round Action
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Range: Personal
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Target: You
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Duration: 1 round.
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You move in a blur, leaving scorch marks in your wake as you twirl around
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the battlefield, slicing into your foes as you move.
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Move up to your speed. Each time you move next to an enemy, make a single melee attack against him.
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No enemy can be struck more than once.
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*/
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#include "tob_inc_tobfunc"
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#include "tob_movehook"
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////#include "prc_alterations"
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void main()
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{
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//Declare major variables
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object oTarget = GetEnteringObject();
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object oInitiator = GetAreaOfEffectCreator();
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// Targets it can apply to
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if (oTarget != oInitiator && GetIsEnemy(oTarget, oInitiator) && !GetLocalInt(oTarget, "DesertTempest"))
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{
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// Slap upside the head, only one AoO per round.
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effect eNone;
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int nDamage;
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if (GetLocalInt(oInitiator, "DesertFire")) nDamage += d6();
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DelayCommand(0.0, PerformAttack(oTarget, GetAreaOfEffectCreator(), eNone, 0.0, 0, nDamage, 0, "Desert Tempest Hit", "Desert Tempest Miss"));
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SetLocalInt(oTarget, "DesertTempest", TRUE);
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DelayCommand(6.0, DeleteLocalInt(oTarget, "DesertTempest"));
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}
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} |