PRC8/nwn/nwnprc/trunk/newspellbook/tob_dw_frrpst.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*
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Fire Riposte
tob_dw_frrpst.nss
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04/06/07 by Stratovarius
*/ /** @file
Fire Riposte
Desert Wind (Counter)
Level: Swordsage 2
Initiation Action: 1 Immediate Action
Range: Personal.
Target: You.
Duration: Instantaneous.
You focus the pain from a wound you have just suffered
into a firey manifestation of revenge.
The next time you are struck during this round, you make a melee touch attack.
If it succeeds, the target takes 4d6 fire damage.
This is a supernatural maneuver.
*/
#include "tob_inc_move"
#include "tob_movehook"
////#include "prc_alterations"
void main()
{
if (!PreManeuverCastCode())
{
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
if(move.bCanManeuver)
{
object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oInitiator);
// Add the OnHit
IPSafeAddItemProperty(oItem, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 6.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
effect eDur = EffectVisualEffect(VFX_DUR_FLAMING_SPHERE);
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eDur), oTarget, 6.0);
}
}