Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
54 lines
1.4 KiB
Plaintext
54 lines
1.4 KiB
Plaintext
/*
|
|
----------------
|
|
Fire Riposte
|
|
|
|
tob_dw_frrpst.nss
|
|
----------------
|
|
|
|
04/06/07 by Stratovarius
|
|
*/ /** @file
|
|
|
|
Fire Riposte
|
|
|
|
Desert Wind (Counter)
|
|
Level: Swordsage 2
|
|
Initiation Action: 1 Immediate Action
|
|
Range: Personal.
|
|
Target: You.
|
|
Duration: Instantaneous.
|
|
|
|
You focus the pain from a wound you have just suffered
|
|
into a firey manifestation of revenge.
|
|
|
|
The next time you are struck during this round, you make a melee touch attack.
|
|
If it succeeds, the target takes 4d6 fire damage.
|
|
This is a supernatural maneuver.
|
|
*/
|
|
|
|
#include "tob_inc_move"
|
|
#include "tob_movehook"
|
|
////#include "prc_alterations"
|
|
|
|
void main()
|
|
{
|
|
if (!PreManeuverCastCode())
|
|
{
|
|
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
|
|
return;
|
|
}
|
|
|
|
// End of Spell Cast Hook
|
|
|
|
object oInitiator = OBJECT_SELF;
|
|
object oTarget = PRCGetSpellTargetObject();
|
|
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
|
|
|
|
if(move.bCanManeuver)
|
|
{
|
|
object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oInitiator);
|
|
// Add the OnHit
|
|
IPSafeAddItemProperty(oItem, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 6.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
|
effect eDur = EffectVisualEffect(VFX_DUR_FLAMING_SPHERE);
|
|
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eDur), oTarget, 6.0);
|
|
}
|
|
} |