Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
68 lines
2.1 KiB
Plaintext
68 lines
2.1 KiB
Plaintext
/*
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Salamander Charge, Heartbeat
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tob_dw_salchrgb.nss
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19/08/07 by Stratovarius
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*/ /** @file
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Salamander Charge
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Desert Wind (Strike) [Fire]
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Level: Swordsage 7
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Prerequisite: Three Desert Wind maneuvers
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Initiation Action: 1 Full-round action
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Range: Personal
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Target: You
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Duration: Instantaneous, see text
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You spin and tumble about the battlefield, a wall of raging flame marking your steps.
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You charge your foe. In the space across which you charge, a wall of fire appears, dealing 6d6 damage to all who enter.
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This wall lasts for 5 rounds.
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This is a supernatural maneuver.
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*/
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#include "tob_inc_tobfunc"
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#include "tob_movehook"
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#include "prc_add_spell_dc"
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void main()
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{
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//Declare major variables
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int nDamage;
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effect eDam;
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object oTarget;
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object oInitiator = GetAreaOfEffectCreator();
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//Declare and assign personal impact visual effect.
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effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M);
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if (!GetIsObjectValid(oInitiator))
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{
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DestroyObject(OBJECT_SELF);
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return;
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}
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oTarget = GetFirstInPersistentObject(OBJECT_SELF, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
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//Declare the spell shape, size and the location.
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while(GetIsObjectValid(oTarget))
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{
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oInitiator))
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{
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//Roll damage.
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nDamage = d6(6);
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if (GetLocalInt(oInitiator, "DesertFire")) nDamage += d6();
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// Apply effects to the currently selected target.
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eDam = PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_FIRE);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
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PRCBonusDamage(oTarget);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eVis, oTarget, 1.0,FALSE);
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}
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//Select the next target within the spell shape.
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oTarget = GetNextInPersistentObject(OBJECT_SELF, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
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}
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}
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