Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
56 lines
1.6 KiB
Plaintext
56 lines
1.6 KiB
Plaintext
/*
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----------------
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Steely Strike
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tob_irnh_stlystk
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----------------
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29/03/07 by Stratovarius
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*/ /** @file
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Steely Strike
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Iron Heart (Strike)
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Level: Warblade 1
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Initiation Action: 1 Standard Action
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Range: Melee Attack
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Target: One Creatures
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Duration: 1 Round.
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You focus yourself for a single, accurate, shrugging off your opponent's blows
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and ignoring the need for defense as you make your assault.
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Make a single attack with a +4 bonus on the attack roll. All other opponents than
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the one you struck get a +4 bonus to hit you for one round.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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////#include "prc_alterations"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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effect eNone;
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DelayCommand(0.0, PerformAttack(oTarget, oInitiator, eNone, 0.0, 4, 0, 0, "Steely Strike Hit", "Steely Strike Miss"));
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effect eLink = EffectACDecrease(4);
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_ROOTED_TO_SPOT));
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eLink = ExtraordinaryEffect(eLink);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oInitiator, 6.0);
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// Target that was attacked gets no bonus against you
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectAttackDecrease(4), oTarget, 6.0);
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}
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} |