PRC8/nwn/nwnprc/trunk/newspellbook/tob_irnh_supbldp.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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//////////////////////////////////////////////////
// Supreme Blade Parry
// tob_irnh_supbldp.nss
// Tenjac 9/26/07
//////////////////////////////////////////////////
/** Supreme Blade Parry
Iron Heart(Stance)
Level: Warblade 8
Prerequisite: Three Iron Heart maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
You drop into a relaxed pose, allowing your defenses to flow naturally and easily. Your blade
lashes out to absorb or deflect each attack you face, blunting the force of your enemies' blows.
As a student of the Iron Heart discipline, you learn that a simple flick of the wrist or turn
of the blade can transform a deadly strike into a wild miss. In battle, you enter a steady
rhythm that makes you frustratingly difficult to fight. Your disrupt each attack with a
perfectly timed counter, leaving your foes' strikes weak and ineffectual.
While you are in this stance, you gain damage reduction 5/- against any opponent that does not
catch you flat-footed. To gain this benefit, you must be proficient with the weapon you carry.
You gain this benefit while unarmed only if you have the Improved Unarmed Strike feat.
*/
#include "tob_inc_move"
#include "tob_movehook"
////#include "prc_alterations"
void main()
{
if (!PreManeuverCastCode())
{
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
if(move.bCanManeuver)
{
object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
//Wielding a weapon or Improved Unarmed Strike - can't use a weapon without proficiency in NWN
if(GetIsObjectValid(oWeap) || GetHasFeat(FEAT_IMPROVED_UNARMED_STRIKE, oInitiator))
{
effect eLink = EffectLinkEffects(EffectDamageResistance(DAMAGE_TYPE_BLUDGEONING, 5, 0), EffectDamageResistance(DAMAGE_TYPE_PIERCING, 5, 0));
eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_SLASHING, 5, 0));
if (GetLocalInt(oInitiator, "KamateStance")) eLink = EffectLinkEffects(eLink, EffectSavingThrowIncrease(SAVING_THROW_ALL, GetLocalInt(oInitiator, "KamateStance")));
eLink = ExtraordinaryEffect(eLink);
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oInitiator);
}
}
}