Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
62 lines
2.7 KiB
Plaintext
62 lines
2.7 KiB
Plaintext
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// Supreme Blade Parry
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// tob_irnh_supbldp.nss
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// Tenjac 9/26/07
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//////////////////////////////////////////////////
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/** Supreme Blade Parry
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Iron Heart(Stance)
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Level: Warblade 8
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Prerequisite: Three Iron Heart maneuvers
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Initiation Action: 1 swift action
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Range: Personal
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Target: You
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Duration: Stance
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You drop into a relaxed pose, allowing your defenses to flow naturally and easily. Your blade
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lashes out to absorb or deflect each attack you face, blunting the force of your enemies' blows.
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As a student of the Iron Heart discipline, you learn that a simple flick of the wrist or turn
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of the blade can transform a deadly strike into a wild miss. In battle, you enter a steady
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rhythm that makes you frustratingly difficult to fight. Your disrupt each attack with a
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perfectly timed counter, leaving your foes' strikes weak and ineffectual.
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While you are in this stance, you gain damage reduction 5/- against any opponent that does not
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catch you flat-footed. To gain this benefit, you must be proficient with the weapon you carry.
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You gain this benefit while unarmed only if you have the Improved Unarmed Strike feat.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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////#include "prc_alterations"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
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//Wielding a weapon or Improved Unarmed Strike - can't use a weapon without proficiency in NWN
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if(GetIsObjectValid(oWeap) || GetHasFeat(FEAT_IMPROVED_UNARMED_STRIKE, oInitiator))
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{
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effect eLink = EffectLinkEffects(EffectDamageResistance(DAMAGE_TYPE_BLUDGEONING, 5, 0), EffectDamageResistance(DAMAGE_TYPE_PIERCING, 5, 0));
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eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_SLASHING, 5, 0));
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if (GetLocalInt(oInitiator, "KamateStance")) eLink = EffectLinkEffects(eLink, EffectSavingThrowIncrease(SAVING_THROW_ALL, GetLocalInt(oInitiator, "KamateStance")));
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eLink = ExtraordinaryEffect(eLink);
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oInitiator);
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}
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}
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} |