Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
449 lines
20 KiB
Plaintext
449 lines
20 KiB
Plaintext
//:://////////////////////////////////////////////
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//:: Tome of Battle Maneuver gain conversation script
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//:: tob_moveconv
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//:://////////////////////////////////////////////
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/** @file
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This script controls the Tome of Battle maneuver selection
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conversation.
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@author Stratovarius - 2006.07.19
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "tob_inc_tobfunc"
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#include "inc_dynconv"
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#include "prc_inc_function"
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//////////////////////////////////////////////////
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/* Constant defintions */
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//////////////////////////////////////////////////
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const int STAGE_SELECT_STANCE_MOVE = 0;
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const int STAGE_SELECT_LEVEL = 1;
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const int STAGE_SELECT_MANEUVER = 2;
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const int STAGE_CONFIRM_SELECTION = 3;
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const int STAGE_ALL_MANEUVERS_SELECTED = 4;
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const int CHOICE_BACK_TO_LSELECT = -1;
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const int STRREF_BACK_TO_LSELECT = 16829723; // "Return to maneuver level selection."
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const int STRREF_LEVELLIST_HEADER = 16829724; // "Select level of maneuver to gain.\n\nNOTE:\nThis may take a while when first browsing a particular level's maneuvers."
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const int STRREF_MOVELIST_HEADER1 = 16829725; // "Select a maneuver to gain.\nYou can select"
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const int STRREF_MOVELIST_HEADER2 = 16829726; // "more maneuvers"
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const int STRREF_SELECTED_HEADER1 = 16824209; // "You have selected:"
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const int STRREF_SELECTED_HEADER2 = 16824210; // "Is this correct?"
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const int STRREF_END_HEADER = 16829727; // "You will be able to select more maneuvers after you gain another level in a blade magic initiator class."
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const int STRREF_END_CONVO_SELECT = 16824212; // "Finish"
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const int LEVEL_STRREF_START = 16824809;
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const int STRREF_YES = 4752; // "Yes"
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const int STRREF_NO = 4753; // "No"
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const int STRREF_MOVESTANCE_HEADER = 16829729; // "Choose Maneuver or Stances."
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const int STRREF_STANCE = 16829730; // "Stances"
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const int STRREF_MANEUVER = 16829731; // "Maneuvers"
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const int SORT = TRUE; // If the sorting takes too much CPU, set to FALSE
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const int DEBUG_LIST = FALSE;
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//////////////////////////////////////////////////
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/* Function defintions */
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//////////////////////////////////////////////////
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void PrintList(object oInitiator)
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{
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string tp = "Printing list:\n";
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string s = GetLocalString(oInitiator, "PRC_MoveConvo_List_Head");
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if(s == ""){
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tp += "Empty\n";
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}
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else{
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tp += s + "\n";
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s = GetLocalString(oInitiator, "PRC_MoveConvo_List_Next_" + s);
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while(s != ""){
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tp += "=> " + s + "\n";
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s = GetLocalString(oInitiator, "PRC_MoveConvo_List_Next_" + s);
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}
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}
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DoDebug(tp);
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}
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int GetDisciplineFromConv(int nMove, int nClass)
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{
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string sFile = Get2DACache("classes", "FeatsTable", nClass);
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sFile = "cls_move" + GetStringRight(sFile, GetStringLength(sFile) - 8);
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return StringToInt(Get2DACache(sFile, "Discipline", nMove));
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}
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void AddShadowSunNinjaPrereq(object oInitiator, int nMove)
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{
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if(GetLocalInt(oInitiator, "nSSNLevel") == 2)
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{
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int nDiscipline = GetDisciplineFromConv(nMove, GetLocalInt(oInitiator, "nClass"));
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if(DEBUG) DoDebug("nDiscipline: " + IntToString(nDiscipline));
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int nTest = GetPersistantLocalInt(oInitiator, "ShadowSunNinjaLv2Req");
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if(DEBUG) DoDebug("ShadowSunNinjaLv2Req: " + IntToString(nTest));
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if(!nTest && (nDiscipline == DISCIPLINE_SETTING_SUN || nDiscipline == DISCIPLINE_SHADOW_HAND))
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{
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SetPersistantLocalInt(oInitiator, "ShadowSunNinjaLv2Req", TRUE);
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}
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}
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DeleteLocalInt(oInitiator, "nSSNLevel");
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}
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/**
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* Creates a linked list of entries that is sorted into alphabetical order
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* as it is built.
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* Assumption: Maneuver names are unique.
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*
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* @param oInitiator The storage object aka whomever is gaining maneuvers in this conversation
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* @param sChoice The choice string
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* @param nChoice The choice value
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*/
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void AddToTempList(object oInitiator, string sChoice, int nChoice)
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{
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if(DEBUG_LIST) DoDebug("\nAdding to temp list: '" + sChoice + "' - " + IntToString(nChoice));
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if(DEBUG_LIST) PrintList(oInitiator);
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// If there is nothing yet
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if(!GetLocalInt(oInitiator, "PRC_MoveConvo_ListInited"))
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{
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SetLocalString(oInitiator, "PRC_MoveConvo_List_Head", sChoice);
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SetLocalInt(oInitiator, "PRC_MoveConvo_List_" + sChoice, nChoice);
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SetLocalInt(oInitiator, "PRC_MoveConvo_ListInited", TRUE);
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}
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else
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{
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// Find the location to instert into
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string sPrev = "", sNext = GetLocalString(oInitiator, "PRC_MoveConvo_List_Head");
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while(sNext != "" && StringCompare(sChoice, sNext) >= 0)
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{
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if(DEBUG_LIST) DoDebug("Comparison between '" + sChoice + "' and '" + sNext + "' = " + IntToString(StringCompare(sChoice, sNext)));
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sPrev = sNext;
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sNext = GetLocalString(oInitiator, "PRC_MoveConvo_List_Next_" + sNext);
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}
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/* Insert the new entry */
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// Does it replace the head?
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if(sPrev == "")
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{
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if(DEBUG_LIST) DoDebug("New head");
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SetLocalString(oInitiator, "PRC_MoveConvo_List_Head", sChoice);
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}
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else
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{
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if(DEBUG_LIST) DoDebug("Inserting into position between '" + sPrev + "' and '" + sNext + "'");
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SetLocalString(oInitiator, "PRC_MoveConvo_List_Next_" + sPrev, sChoice);
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}
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SetLocalString(oInitiator, "PRC_MoveConvo_List_Next_" + sChoice, sNext);
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SetLocalInt(oInitiator, "PRC_MoveConvo_List_" + sChoice, nChoice);
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}
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}
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/**
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* Reads the linked list built with AddToTempList() to AddChoice() and
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* deletes it.
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*
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* @param oInitiator A PC gaining maneuvers at the moment
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*/
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void TransferTempList(object oInitiator)
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{
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string sChoice = GetLocalString(oInitiator, "PRC_MoveConvo_List_Head");
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int nChoice = GetLocalInt (oInitiator, "PRC_MoveConvo_List_" + sChoice);
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DeleteLocalString(oInitiator, "PRC_MoveConvo_List_Head");
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string sPrev;
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if(DEBUG_LIST) DoDebug("Head is: '" + sChoice + "' - " + IntToString(nChoice));
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while(sChoice != "")
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{
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// Add the choice
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AddChoice(sChoice, nChoice, oInitiator);
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// Get next
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sChoice = GetLocalString(oInitiator, "PRC_MoveConvo_List_Next_" + (sPrev = sChoice));
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nChoice = GetLocalInt (oInitiator, "PRC_MoveConvo_List_" + sChoice);
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if(DEBUG_LIST) DoDebug("Next is: '" + sChoice + "' - " + IntToString(nChoice) + "; previous = '" + sPrev + "'");
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// Delete the already handled data
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DeleteLocalString(oInitiator, "PRC_MoveConvo_List_Next_" + sPrev);
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DeleteLocalInt (oInitiator, "PRC_MoveConvo_List_" + sPrev);
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}
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DeleteLocalInt(oInitiator, "PRC_MoveConvo_ListInited");
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}
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void main()
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{
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object oInitiator = GetPCSpeaker();
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int nValue = GetLocalInt(oInitiator, DYNCONV_VARIABLE);
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int nStage = GetStage(oInitiator);
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int nClass = GetLocalInt(oInitiator, "nClass");
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string sPsiFile = GetAMSKnownFileName(nClass);
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string sManeuverFile = GetAMSDefinitionFileName(nClass);
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// Check which of the conversation scripts called the scripts
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if(nValue == 0) // All of them set the DynConv_Var to non-zero value, so something is wrong -> abort
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return;
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if(nValue == DYNCONV_SETUP_STAGE)
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{
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if(DEBUG) DoDebug("tob_moveconv: Running setup stage for stage " + IntToString(nStage));
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// Check if this stage is marked as already set up
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// This stops list duplication when scrolling
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if(!GetIsStageSetUp(nStage, oInitiator))
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{
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if(DEBUG) DoDebug("tob_moveconv: Stage was not set up already");
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// Level selection stage
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if(nStage == STAGE_SELECT_STANCE_MOVE)
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{
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if(DEBUG) DoDebug("tob_moveconv: Building maneuver or stance selection");
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SetHeader(GetStringByStrRef(STRREF_MOVESTANCE_HEADER));
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// Determine whether they're missing maneuvers or stances
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int nMaxMove = GetMaxManeuverCount(oInitiator, nClass, MANEUVER_TYPE_MANEUVER);
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int nMaxStance = GetMaxManeuverCount(oInitiator, nClass, MANEUVER_TYPE_STANCE);
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int nCountMove = GetManeuverCount(oInitiator, nClass, MANEUVER_TYPE_MANEUVER);
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int nCountStance = GetManeuverCount(oInitiator, nClass, MANEUVER_TYPE_STANCE);
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// Set the tokens
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// If the max they should have is greater than the amount they do have, add the choice.
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if (nMaxMove > nCountMove)
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AddChoice(GetStringByStrRef(STRREF_MANEUVER), MANEUVER_TYPE_MANEUVER);
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if (nMaxStance > nCountStance)
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AddChoice(GetStringByStrRef(STRREF_STANCE), MANEUVER_TYPE_STANCE);
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// Set the next, previous and wait tokens to default values
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SetDefaultTokens();
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// Set the convo quit text to "Abort"
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SetCustomToken(DYNCONV_TOKEN_EXIT, GetStringByStrRef(DYNCONV_STRREF_ABORT_CONVO));
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}
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if(nStage == STAGE_SELECT_LEVEL)
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{
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if(DEBUG) DoDebug("tob_moveconv: Building level selection");
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SetHeader(GetStringByStrRef(STRREF_LEVELLIST_HEADER));
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// Determine maximum maneuver level
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// Initiators get new maneuvers at the same levels as wizards
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// See ToB p39, table 3-1
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int nMaxLevel = min(9, (GetInitiatorLevel(oInitiator, nClass) + 1)/2);
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// Set the tokens
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int i;
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for(i = 0; i < nMaxLevel; i++){
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AddChoice(GetStringByStrRef(LEVEL_STRREF_START - i), // The minus is correct, these are stored in inverse order in the TLK. Whoops
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i + 1
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);
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}
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// Set the next, previous and wait tokens to default values
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SetDefaultTokens();
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// Set the convo quit text to "Abort"
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SetCustomToken(DYNCONV_TOKEN_EXIT, GetStringByStrRef(DYNCONV_STRREF_ABORT_CONVO));
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}
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// Maneuver selection stage
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if(nStage == STAGE_SELECT_MANEUVER)
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{
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if(DEBUG) DoDebug("tob_moveconv: Building maneuver selection");
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int nMoveStance = GetLocalInt(oInitiator, "nStanceOrManeuver");
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int nCurrentManeuvers = GetManeuverCount(oInitiator, nClass, nMoveStance);
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int nMaxManeuvers = GetMaxManeuverCount(oInitiator, nClass, nMoveStance);
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string sToken = GetStringByStrRef(STRREF_MOVELIST_HEADER1) + " " + //"Select a maneuver to gain.\n You can select "
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IntToString(nMaxManeuvers-nCurrentManeuvers) + " " +
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GetStringByStrRef(STRREF_MOVELIST_HEADER2); //" more maneuvers"
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SetHeader(sToken);
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// Set the first choice to be return to level selection stage
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AddChoice(GetStringByStrRef(STRREF_BACK_TO_LSELECT), CHOICE_BACK_TO_LSELECT, oInitiator);
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// Determine maximum maneuver level
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int nInitiatorLevel = GetInitiatorLevel(oInitiator, nClass);
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int nManeuverLevelToBrowse = GetLocalInt(oInitiator, "nManeuverLevelToBrowse");
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int i, nManeuverLevel, nDiscipline, nFeatID, nPrereqs;
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for(i = 1; i < GetPRCSwitch(FILE_END_CLASS_POWER) ; i++)
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{
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nManeuverLevel = StringToInt(Get2DACache(sManeuverFile, "Level", i));
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// Skip any maneuvers of too low or too high level
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if(nManeuverLevel != nManeuverLevelToBrowse){
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continue;
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}
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// If looking for stances, skip maneuvers, else reverse
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if(nMoveStance == MANEUVER_TYPE_STANCE && Get2DACache(sManeuverFile, "Type", i) != "1"){
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continue;
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} // Skip stances when looking for maneuvers
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else if(nMoveStance == MANEUVER_TYPE_MANEUVER && Get2DACache(sManeuverFile, "Type", i) == "1"){
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continue;
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}
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nDiscipline = StringToInt(Get2DACache(sManeuverFile, "Discipline", i));
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if(nDiscipline)// Non-blank row
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{
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nFeatID = StringToInt(Get2DACache(sManeuverFile, "FeatID", i));
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nPrereqs = StringToInt(Get2DACache(sManeuverFile, "Prereqs", i));
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if(!GetHasFeat(nFeatID, oInitiator) // PC does not already possess the maneuver
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&& CheckManeuverPrereqs(nClass, nPrereqs, nDiscipline, oInitiator)) // PC possess the prerequisites
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{
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if(SORT) AddToTempList(oInitiator, GetStringByStrRef(StringToInt(Get2DACache("feat", "FEAT", nFeatID))), i);
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else AddChoice(GetStringByStrRef(StringToInt(Get2DACache("feat", "FEAT", nFeatID))), i, oInitiator);
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}
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}
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}
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if(SORT) TransferTempList(oInitiator);
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/* Hack - In the maneuver selection stage, on returning from
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* confirmation dialog where the answer was "No", restore the
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* offset to be the same as on entering the confirmation dialog.
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*/
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if(GetLocalInt(oInitiator, "ManeuverListChoiceOffset"))
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{
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if(DEBUG) DoDebug("tob_moveconv: Running offset restoration hack");
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SetLocalInt(oInitiator, DYNCONV_CHOICEOFFSET, GetLocalInt(oInitiator, "ManeuverListChoiceOffset") - 1);
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DeleteLocalInt(oInitiator, "ManeuverListChoiceOffset");
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}
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MarkStageSetUp(STAGE_SELECT_MANEUVER, oInitiator);
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}
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// Selection confirmation stage
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else if(nStage == STAGE_CONFIRM_SELECTION)
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{
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if(DEBUG) DoDebug("tob_moveconv: Building selection confirmation");
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// Build the confirmantion query
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string sToken = GetStringByStrRef(STRREF_SELECTED_HEADER1) + "\n \n"; // "You have selected:"
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int nManeuver = GetLocalInt(oInitiator, "nManeuver");
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int nFeatID = StringToInt(Get2DACache(sManeuverFile, "FeatID", nManeuver));
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sToken += GetStringByStrRef(StringToInt(Get2DACache("feat", "FEAT", nFeatID)))+"\n";
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sToken += GetStringByStrRef(StringToInt(Get2DACache("feat", "DESCRIPTION", nFeatID)))+"\n \n";
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sToken += GetStringByStrRef(STRREF_SELECTED_HEADER2); // "Is this correct?"
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SetHeader(sToken);
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AddChoice(GetStringByStrRef(STRREF_YES), TRUE, oInitiator); // "Yes"
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AddChoice(GetStringByStrRef(STRREF_NO), FALSE, oInitiator); // "No"
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}
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// Conversation finished stage
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else if(nStage == STAGE_ALL_MANEUVERS_SELECTED)
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{
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if(DEBUG) DoDebug("tob_moveconv: Building finish note");
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SetHeader(GetStringByStrRef(STRREF_END_HEADER));
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// Set the convo quit text to "Finish"
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SetCustomToken(DYNCONV_TOKEN_EXIT, GetStringByStrRef(STRREF_END_CONVO_SELECT));
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AllowExit(DYNCONV_EXIT_ALLOWED_SHOW_CHOICE, FALSE, oInitiator);
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}
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}
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// Do token setup
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SetupTokens();
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}
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else if(nValue == DYNCONV_EXITED)
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{
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if(DEBUG) DoDebug("tob_moveconv: Running exit handler");
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// End of conversation cleanup
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DeleteLocalInt(oInitiator, "nClass");
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DeleteLocalInt(oInitiator, "nManeuver");
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DeleteLocalInt(oInitiator, "nStanceOrManeuver");
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DeleteLocalInt(oInitiator, "nManeuverLevelToBrowse");
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DeleteLocalInt(oInitiator, "ManeuverListChoiceOffset");
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// Restart the convo to pick next maneuver if needed
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// done via EvalPRCFFeats to avoid convlicts with new spellbooks
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//ExecuteScript("psi_maneuvergain", oInitiator);
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DelayCommand(1.0, EvalPRCFeats(oInitiator));
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}
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else if(nValue == DYNCONV_ABORTED)
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{
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// This section should never be run, since aborting this conversation should
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// always be forbidden and as such, any attempts to abort the conversation
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// should be handled transparently by the system
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if(DEBUG) DoDebug("tob_moveconv: ERROR: Conversation abort section run");
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}
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// Handle PC response
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else
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{
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int nChoice = GetChoice(oInitiator);
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if(DEBUG) DoDebug("tob_moveconv: Handling PC response, stage = " + IntToString(nStage) + "; nChoice = " + IntToString(nChoice) + "; choice text = '" + GetChoiceText(oInitiator) + "'");
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if(nStage == STAGE_SELECT_STANCE_MOVE)
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{
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if(DEBUG) DoDebug("tob_moveconv: Stance or Maneuver selected");
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SetLocalInt(oInitiator, "nStanceOrManeuver", nChoice);
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nStage = STAGE_SELECT_LEVEL;
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}
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else if(nStage == STAGE_SELECT_LEVEL)
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{
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if(DEBUG) DoDebug("tob_moveconv: Level selected");
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SetLocalInt(oInitiator, "nManeuverLevelToBrowse", nChoice);
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SetLocalInt(oInitiator, "nSSNLevel", nChoice);
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nStage = STAGE_SELECT_MANEUVER;
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}
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else if(nStage == STAGE_SELECT_MANEUVER)
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{
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if(nChoice == CHOICE_BACK_TO_LSELECT)
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{
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if(DEBUG) DoDebug("tob_moveconv: Returning to level selection");
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nStage = STAGE_SELECT_STANCE_MOVE;
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DeleteLocalInt(oInitiator, "nManeuverLevelToBrowse");
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}
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else
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{
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if(DEBUG) DoDebug("tob_moveconv: Entering maneuver confirmation");
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SetLocalInt(oInitiator, "nManeuver", nChoice);
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// Store offset so that if the user decides not to take the maneuver,
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// we can return to the same page in the maneuver list instead of resetting to the beginning
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// Store the value +1 in order to be able to differentiate between offset 0 and undefined
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SetLocalInt(oInitiator, "ManeuverListChoiceOffset", GetLocalInt(oInitiator, DYNCONV_CHOICEOFFSET) + 1);
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nStage = STAGE_CONFIRM_SELECTION;
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}
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MarkStageNotSetUp(STAGE_SELECT_MANEUVER, oInitiator);
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}
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else if(nStage == STAGE_CONFIRM_SELECTION)
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{
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if(DEBUG) DoDebug("tob_moveconv: Handling maneuver confirmation");
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int nMoveStance = GetLocalInt(oInitiator, "nStanceOrManeuver");
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if(nChoice == TRUE)
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{
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if(DEBUG) DoDebug("tob_moveconv: Adding maneuver");
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int nManeuver = GetLocalInt(oInitiator, "nManeuver");
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// This triggers regardless of PC being Shadow Sun Ninja
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AddShadowSunNinjaPrereq(oInitiator, nManeuver);
|
|
|
|
AddManeuverKnown(oInitiator, nClass, nManeuver, nMoveStance, TRUE, GetHitDice(oInitiator));
|
|
|
|
// Delete the stored offset
|
|
DeleteLocalInt(oInitiator, "ManeuverListChoiceOffset");
|
|
}
|
|
|
|
// Determine whether they're missing maneuvers or stances
|
|
int nMaxMove = GetMaxManeuverCount(oInitiator, nClass, MANEUVER_TYPE_MANEUVER);
|
|
int nMaxStance = GetMaxManeuverCount(oInitiator, nClass, MANEUVER_TYPE_STANCE);
|
|
int nCountMove = GetManeuverCount(oInitiator, nClass, MANEUVER_TYPE_MANEUVER);
|
|
int nCountStance = GetManeuverCount(oInitiator, nClass, MANEUVER_TYPE_STANCE);
|
|
if(DEBUG) DoDebug("tob_moveconv: nCountMove: " + IntToString(nCountMove));
|
|
if(DEBUG) DoDebug("tob_moveconv: nMaxMove: " + IntToString(nMaxMove));
|
|
if(DEBUG) DoDebug("tob_moveconv: nCountStance: " + IntToString(nCountStance));
|
|
if(DEBUG) DoDebug("tob_moveconv: nMaxStance: " + IntToString(nMaxStance));
|
|
if(nCountStance >= nMaxStance && nCountMove >= nMaxMove)
|
|
{
|
|
nStage = STAGE_ALL_MANEUVERS_SELECTED;
|
|
// Clean up all of these
|
|
DeletePersistantLocalInt(oInitiator, "AllowedDisciplines");
|
|
if(DEBUG) DoDebug("tob_moveconv: AllowedDisciplines: " + IntToString(GetPersistantLocalInt(oInitiator, "AllowedDisciplines")));
|
|
}
|
|
else
|
|
nStage = STAGE_SELECT_STANCE_MOVE;
|
|
}
|
|
|
|
if(DEBUG) DoDebug("tob_moveconv: New stage: " + IntToString(nStage));
|
|
|
|
// Store the stage value. If it has been changed, this clears out the choices
|
|
SetStage(nStage, oInitiator);
|
|
}
|
|
}
|