Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
48 lines
1.7 KiB
Plaintext
48 lines
1.7 KiB
Plaintext
/*
|
|
28/5/21 by Stratovarius
|
|
|
|
Reth Dekala Vilefire Blast
|
|
|
|
A reth dekala can attack foes at range by
|
|
lashing out with bolts of the corrupt flames that
|
|
compose its body. This is a ranged touch attack with a
|
|
range of 60 feet that deals 1d8 points of damage. Half
|
|
the damage dealt is acid damage and half is fire damage.
|
|
Living creatures struck by a vilefire blast must succeed
|
|
on a Fortitude save (DC 15) or become sickened for 1
|
|
round. The save DC is Constitution-based.
|
|
*/
|
|
|
|
#include "prc_inc_sp_tch"
|
|
|
|
void main()
|
|
{
|
|
object oInitiator = OBJECT_SELF;
|
|
object oTarget = PRCGetSpellTargetObject();
|
|
|
|
//Exclude the caster from the damage effects
|
|
if (oTarget != oInitiator)
|
|
{
|
|
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oInitiator))
|
|
{
|
|
int nAttack = PRCDoRangedTouchAttack(oTarget);
|
|
if (nAttack > 0)
|
|
{
|
|
int nDamage = d8();
|
|
ApplyTouchAttackDamage(oInitiator, oTarget, nAttack, nDamage/2, DAMAGE_TYPE_FIRE);
|
|
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_FLAME_M), oTarget);
|
|
// The +1 makes acid round up instead of round down, so you don't miss out on odd numbers
|
|
ApplyTouchAttackDamage(oInitiator, oTarget, nAttack, (nDamage+1)/2, DAMAGE_TYPE_ACID);
|
|
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_ACID_L), oTarget);
|
|
|
|
int nDC = 10 + GetHitDice(oInitiator)/2 + GetAbilityModifier(ABILITY_CONSTITUTION, oInitiator);
|
|
if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NONE))
|
|
{
|
|
// Half fire, half acid
|
|
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(EffectSickened()), oTarget, 6.0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
} |