Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
56 lines
1.5 KiB
Plaintext
56 lines
1.5 KiB
Plaintext
/*
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Child of Shadow
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tob_sdhd_chldsdw.nss
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31/03/07 by Stratovarius
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*/ /** @file
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Child of Shadow
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Shadow Hand (Stance)
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Level: Swordsage 1
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Initiation Action: 1 Swift Action
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Range: Personal.
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Target: You.
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Duration: Stance.
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As you move, shadows flutter and swarm around you. Even under the bright
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desert sun, you are difficult to spot as long as you remain in motion.
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If you move more than 10 feet, you gain the effects of concealment.
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This is a supernatural maneuver.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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////#include "prc_alterations"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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// Apply a marker effect
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effect eLink = ExtraordinaryEffect(EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
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if (GetHasDefensiveStance(oInitiator, DISCIPLINE_SHADOW_HAND))
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eLink = EffectLinkEffects(eLink, EffectSavingThrowIncrease(SAVING_THROW_ALL, 2, SAVING_THROW_TYPE_ALL));
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
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// This will check for the distance and apply the conceal
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InitiatorMovementCheck(oInitiator, move.nMoveId);
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}
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} |