PRC8/nwn/nwnprc/trunk/newspellbook/tob_sdhd_dthdrk.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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//////////////////////////////////////////////////
// Death in the Dark
// tob_sdhd_dthdrk.nss
// Tenjac 12/12/07
//////////////////////////////////////////////////
/** @file Shadow Hand (Strike)
Level: Swordsage 7
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Saving Throw: Fortitude partial
You catch your foe unaware, allowing you to deal a single, deadly strike that slays her instantly.
This maneuver functions only against a flat-footed opponent. As part of this maneuver, make a single
melee attack. If this attack hits, you deal normal damage and the target must make a Fortitude save
(DC 17 + your Wis modifier). If the target fails this save, she takes an extra 15d6 points of damage.
If her save succeeds, she takes an extra 5d6 points of damage. This maneuver functions only against
opponents who are vulnerable to critical hits.
*/
#include "tob_inc_move"
#include "tob_movehook"
////#include "prc_alterations"
void TOBAttack(object oTarget, object oInitiator)
{
effect eNone;
PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Death in the Dark Hit", "Death in the Dark Miss");
if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
{
int nDam = d6(15);
if(PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (15 + GetAbilityModifier(ABILITY_WISDOM, oInitiator)))) nDam = d6(5);
if(!GetIsImmune(oTarget, IMMUNITY_TYPE_CRITICAL_HIT))
{
if(GetIsDeniedDexBonusToAC(oTarget, oInitiator))
{
int nType = GetWeaponDamageType(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator));
SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(nDam, nType), oTarget);
}
}
}
}
void main()
{
if (!PreManeuverCastCode())
{
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
if(move.bCanManeuver)
{
DelayCommand(0.0, TOBAttack(oTarget, oInitiator));
}
}