PRC8/nwn/nwnprc/trunk/newspellbook/tob_sdhd_hnddth.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

68 lines
1.8 KiB
Plaintext

/*
----------------
Hand of Death
tob_sdhd_hnddth.nss
----------------
08/06/07 by Stratovarius
*/ /** @file
Hand of Death
Shadow Hand (Strike)
Level: Swordsage 4
Initiation Action: 1 Standard Action
Range: Touch
Target: One Creatures
Duration: 1d3 rounds
Saving Throw: Fort negates
You reach out and tap your foe with a single finger. Her look of puzzlement
turns to fear as black energy spreads across her body, rendering her helpless.
Make a melee touch attack. If it succeeds, the target must save or be paralyzed.
*/
#include "tob_inc_move"
#include "tob_movehook"
#include "prc_inc_sp_tch"
void main()
{
if (!PreManeuverCastCode())
{
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
if(move.bCanManeuver)
{
int nTouchAttack = PRCDoMeleeTouchAttack(oTarget);
if(nTouchAttack > 0)
{
// Saving Throw
if (!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (14 + GetAbilityModifier(ABILITY_WISDOM, oInitiator))))
{
effect eParal = EffectParalyze();
effect eVis = EffectVisualEffect(82);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eDur2 = EffectVisualEffect(VFX_DUR_PARALYZED);
effect eDur3 = EffectVisualEffect(VFX_DUR_PARALYZE_HOLD);
effect eLink = EffectLinkEffects(eDur2, eDur);
eLink = EffectLinkEffects(eLink, eParal);
eLink = EffectLinkEffects(eLink, eVis);
eLink = EffectLinkEffects(eLink, eDur3);
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(d3()));
}
}
}
}