Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
68 lines
1.8 KiB
Plaintext
68 lines
1.8 KiB
Plaintext
/*
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----------------
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Hand of Death
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tob_sdhd_hnddth.nss
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----------------
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08/06/07 by Stratovarius
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*/ /** @file
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Hand of Death
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Shadow Hand (Strike)
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Level: Swordsage 4
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Initiation Action: 1 Standard Action
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Range: Touch
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Target: One Creatures
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Duration: 1d3 rounds
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Saving Throw: Fort negates
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You reach out and tap your foe with a single finger. Her look of puzzlement
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turns to fear as black energy spreads across her body, rendering her helpless.
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Make a melee touch attack. If it succeeds, the target must save or be paralyzed.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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#include "prc_inc_sp_tch"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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int nTouchAttack = PRCDoMeleeTouchAttack(oTarget);
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if(nTouchAttack > 0)
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{
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// Saving Throw
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if (!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (14 + GetAbilityModifier(ABILITY_WISDOM, oInitiator))))
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{
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effect eParal = EffectParalyze();
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effect eVis = EffectVisualEffect(82);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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effect eDur2 = EffectVisualEffect(VFX_DUR_PARALYZED);
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effect eDur3 = EffectVisualEffect(VFX_DUR_PARALYZE_HOLD);
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effect eLink = EffectLinkEffects(eDur2, eDur);
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eLink = EffectLinkEffects(eLink, eParal);
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eLink = EffectLinkEffects(eLink, eVis);
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eLink = EffectLinkEffects(eLink, eDur3);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(d3()));
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}
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}
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}
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} |