Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
73 lines
2.2 KiB
Plaintext
73 lines
2.2 KiB
Plaintext
/*
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Shadow Garrote
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tob_sdhd_shdgrrt
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----------------
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15/07/07 by Stratovarius
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*/ /** @file
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Shadow Garrote
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Shadow Hand (Strike)
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Level: Swordsage 3
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Prerequisite: One Shadow Hand maneuver
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Initiation Action: 1 Standard Action
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Range: 60'
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Target: One Living Creature
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Duration: See text.
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Save: Fortitude partial.
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With a subtle gesture, you carve a slice of shadow and cast it towards your foe.
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It wraps around the creature's neck and squeeze the life from it.
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If successful on a ranged touch attack, you deal 5d6 damage. It must make a Fortitude save or be flat-footed for one round.
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This maneuver is a supernatural maneuver.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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#include "prc_inc_sp_tch"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(oInitiator, PRCGetSpellId()));
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effect eRay = EffectBeam(VFX_BEAM_EVIL, oInitiator, BODY_NODE_HAND);
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int iAttackRoll = PRCDoRangedTouchAttack(oTarget);;
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if(iAttackRoll > 0)
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{
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//Apply the VFX impact
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eRay, oTarget, 1.7,FALSE);
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if(PRCGetIsAliveCreature(oTarget))
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{
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// perform ranged touch attack and apply sneak attack if any exists
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ApplyTouchAttackDamage(oInitiator, oTarget, iAttackRoll, d6(5), DAMAGE_TYPE_MAGICAL);
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//Apply the flat-footed effect
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int nDC = 13 + GetAbilityModifier(ABILITY_WISDOM, oInitiator);
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if (!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NONE))
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{
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AssignCommand(oTarget, ClearAllActions(TRUE));
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}
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}
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}
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}
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} |