Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
69 lines
2.0 KiB
Plaintext
69 lines
2.0 KiB
Plaintext
/*
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----------------
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Strength Draining Strike
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tob_sdhd_strdrn
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----------------
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15/07/07 by Stratovarius
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*/ /** @file
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Strength Draining Strike
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Shadow Hand (Strike)
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Level: Swordsage 3
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Prerequisite: One Shadow Hand maneuver.
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Initiation Action: 1 Standard Action
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Range: Melee Attack
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Target: One Creatures
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Save: Fort partial, see text.
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Liquid, black energy covers your weapon. As you strike your opponent,
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this material flows into the wound, spreads along his veins, and leaves
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him weakened.
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You make a single melee attack. If it is successful, the target takes 4 strength damage.
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If the target succeeds on a Fortitude save, it takes 2 damage.
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This is a supernatural maneuver.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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////#include "prc_alterations"
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void TOBAttack(object oTarget, object oInitiator)
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{
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effect eNone;
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object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
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PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Strength Draining Strike Hit", "Strength Draining Strike Miss");
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if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
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{
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int nDC = 13 + GetAbilityModifier(ABILITY_WISDOM, oInitiator);
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int nDamage = 4;
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if (PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NONE))
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nDamage = 2;
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ApplyAbilityDamage(oTarget, ABILITY_STRENGTH, nDamage, DURATION_TYPE_PERMANENT);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY), oTarget);
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}
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}
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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DelayCommand(0.0, TOBAttack(oTarget, oInitiator));
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}
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} |