PRC8/nwn/nwnprc/trunk/newspellbook/tob_stdr_ovrmnt.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*
----------------
Overwhelming Mountain Strike
tob_stdr_ovrmnt
----------------
19/08/07 by Stratovarius
*/ /** @file
Overwhelming Mountain Strike
Stone Dragon (Strike)
Level: Crusader 4, Swordsage 4, Warblade 4
Initiation Action: 1 Standard Action
Range: Melee Attack
Target: One Creature
Duration: 1 round
Save: Fortitude Partial; see text
Your mighty strike temporarily disorients your opponent, costing him precious seconds as he shakes off the attack.
You make a single attack against an enemy. If this attack his, you do an extra 2d6 damage.
If the target fails a Fortitude save vs 14 + Strength modifier, it is slowed.
*/
#include "tob_inc_move"
#include "tob_movehook"
//#include "prc_alterations"
void TOBAttack(object oTarget, object oInitiator)
{
effect eNone = EffectVisualEffect(PSI_IMP_CONCUSSION_BLAST);
object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, d6(2), GetWeaponDamageType(oWeap), "Overwhelming Mountain Strike Hit", "Overwhelming Mountain Strike Miss");
if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
{
// Saving Throw
if (!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (13 + GetAbilityModifier(ABILITY_STRENGTH, oInitiator))))
{
effect eLink = ExtraordinaryEffect(EffectSlow());
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, 6.0);
}
}
}
void main()
{
if (!PreManeuverCastCode())
{
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
if(move.bCanManeuver)
{
DelayCommand(0.0, TOBAttack(oTarget, oInitiator));
}
}