Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
61 lines
1.6 KiB
Plaintext
61 lines
1.6 KiB
Plaintext
/*
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----------------
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Stone Bones
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tob_stdr_stnbns
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----------------
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20/03/07 by Stratovarius
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*/ /** @file
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Stones Bones
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Stone Dragon (Strike)
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Level: Crusader 1, Swordsage 1, Warblade 1
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Initiation Action: 1 Standard Action
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Range: Personal
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Target: You
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Duration: 1 round
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You focus your energy to enhance your defenses, drawing on the power of
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your weapon's impact with a foe to toughen yourself against a counterattack.
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You gain DR 5/adamantium (+5) for 1 round.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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//#include "prc_alterations"
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void TOBAttack(object oTarget, object oInitiator)
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{
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effect eNone;
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PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Stone Bones Hit", "Stone Bones Miss");
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if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
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{
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effect eLink = EffectDamageReduction(5, DAMAGE_POWER_PLUS_FIVE);
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_ROOTED_TO_SPOT));
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eLink = ExtraordinaryEffect(eLink);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oInitiator, 6.0);
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}
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}
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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DelayCommand(0.0, TOBAttack(oTarget, oInitiator));
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}
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} |