Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
59 lines
1.7 KiB
Plaintext
59 lines
1.7 KiB
Plaintext
/*
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----------------
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Stonefoot Stance
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tob_stdr_stnftst
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----------------
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23/03/07 by Stratovarius
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*/ /** @file
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Stonefoot Stance
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Stone Dragon (Stance)
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Level: Crusader 1, Swordsage 1, Warblade 1
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Initiation Action: 1 Swift Action
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Range: Personal
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Target: You
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Duration: Stance
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You crouch and set your feet flat on the ground, drawing
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the resilience of the earth into your body.
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You gain a +2 bonus on Strength checks, and a +2 AC bonus against creatures larger than you.
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This stance ends if you move more than 5 feet for any reason.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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//#include "prc_alterations"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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effect eLink = VersusSizeEffect(oInitiator, EffectACIncrease(2), 1);
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_ROOTED_TO_SPOT));
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if (GetHasDefensiveStance(oInitiator, DISCIPLINE_STONE_DRAGON))
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eLink = EffectLinkEffects(eLink, EffectSavingThrowIncrease(SAVING_THROW_ALL, 2, SAVING_THROW_TYPE_ALL));
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eLink = ExtraordinaryEffect(eLink);
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InitiatorMovementCheck(oInitiator, move.nMoveId);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
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}
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if (DEBUG && GetHasSpellEffect(MOVE_SD_STONEFOOT_STANCE, oInitiator)) DoDebug("tob_stdr_stnftst: GetHasSpellEffect: TRUE");
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} |