Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
55 lines
1.9 KiB
Plaintext
55 lines
1.9 KiB
Plaintext
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// Strength of Stone
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// tob_stdr_strston.nss
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// Tenjac 9/12/07
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//////////////////////////////////////////////////
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/** @file Strength of Stone
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Stone Dragon (Stance)
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Level: Crusader 8, swordsage 8, warblade 8
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Prerequisite: Three Stone Dragon maneuvers
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Initiation Action: 1 swift action
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Range: Personal
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Target: You
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Duration: Stance
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You enter an impenetrable defensive stance, making it almost impossible for an attack to
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strike you in a vulnerable area.
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While you are in this stance, you focus your efforts on preventing any devastating attacks from
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penetrating your defenses. You are immune to critical hits while you are in this stance.
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This stance immediately ends if you move more than 5 feet for any reason, such as from a
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bull rush attack, a telekinesis spell, and so forth.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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//#include "prc_alterations"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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effect eLink =EffectVisualEffect(VFX_DUR_ROOTED_TO_SPOT);
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if (GetHasDefensiveStance(oInitiator, DISCIPLINE_STONE_DRAGON))
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eLink = EffectLinkEffects(EffectImmunity(IMMUNITY_TYPE_CRITICAL_HIT),eLink);
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eLink = ExtraordinaryEffect(eLink);
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InitiatorMovementCheck(oInitiator, move.nMoveId, 5.0);
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oInitiator);
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}
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} |