Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
61 lines
1.9 KiB
Plaintext
61 lines
1.9 KiB
Plaintext
/*
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----------------
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Death From Above
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tob_tgcw_flshrip
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----------------
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18/08/07 by Stratovarius
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*/ /** @file
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Death From Above
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Tiger Claw (Strike)
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Level: Swordsage 4, Warblade 4
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Prerequisite: One Tiger Claw maneuver
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Initiation Action: 1 Standard Action
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Range: Melee Attack
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Target: One Creature
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With a war cry, you leap into the air and lift your weapon high overhead. As you arc downward, your weight and momentum
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lend bone-crushing force to your attack.
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Make a jump check vs DC 20. If you succeed, your target is flatfooted versus the attack, deal 4d6 damage and land within 20' of your opponent. Otherwise, perform only a normal attack.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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#include "prc_inc_combmove"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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effect eNone;
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if(GetIsSkillSuccessful(oInitiator, SKILL_JUMP, 20))
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{
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object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
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AssignCommand(oTarget, ClearAllActions(TRUE));
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int nBonus = TOBSituationalAttackBonuses(oInitiator, DISCIPLINE_TIGER_CLAW);
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DelayCommand(0.0, PerformAttack(oTarget, oInitiator, eNone, 0.0, nBonus, d6(4), GetWeaponDamageType(oWeap), "Death From Above Hit", "Death From Above Miss"));
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// Land 20 feet away from target.
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_DoBullRushKnockBack(oInitiator, oTarget, 20.0);
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}
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else // Normal attack
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DelayCommand(0.0, PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Hit", "Miss"));
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DelayCommand(0.1, TigerBlooded(oInitiator, oTarget));
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}
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} |