Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
56 lines
1.8 KiB
Plaintext
56 lines
1.8 KiB
Plaintext
/*
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Wolverine Stance
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tob_tgcw_wlvrnst.nss
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27/04/07 by Stratovarius
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*/ /** @file
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Wolverine Stance
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Tiger Claw (Stance)
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Level: Swordsage 3, Warblade 3
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Initiation Action: 1 Swift Action
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Range: Personal.
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Target: You.
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Duration: Stance.
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Like a cornered wolverine, you fight with unmatched ferocity and rage when your opponents force you into close quarters.
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You may use any weapon in a grapple, and do not take the -4 penalty to attack. If grappling a foe larger than you, you gain a +4 damage bonus.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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//#include "prc_alterations"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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effect eDur = EffectVisualEffect(VFX_DUR_BLOOD_FOUNTAIN);
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if (GetHasDefensiveStance(oInitiator, DISCIPLINE_TIGER_CLAW))
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eDur = EffectLinkEffects(eDur, EffectSavingThrowIncrease(SAVING_THROW_ALL, 2, SAVING_THROW_TYPE_ALL));
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if (GetLevelByClass(CLASS_TYPE_BLOODCLAW_MASTER, oInitiator) >= 2)
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{
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eDur = EffectLinkEffects(eDur, EffectMovementSpeedIncrease(33));
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eDur = EffectLinkEffects(eDur, EffectACIncrease(1));
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}
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if (GetLocalInt(oInitiator, "TigerFangSharpClaw")) eDur = EffectLinkEffects(eDur, EffectDamageIncrease(DAMAGE_BONUS_1, DAMAGE_TYPE_BASE_WEAPON));
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, ExtraordinaryEffect(eDur), oTarget);
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}
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} |