Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
94 lines
3.3 KiB
Plaintext
94 lines
3.3 KiB
Plaintext
/*
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----------------
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Confounding Resistance
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true_utr_confres
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----------------
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3/8/06 by Stratovarius
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*/ /** @file
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Confounding Resistance
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Level: Evolving Mind 4
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Range: 60 feet
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Target: One Creature
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Duration: 5 Rounds
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Spell Resistance: Yes
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Save: None
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Metautterances: Extend
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Normal: Your target becomes more mobile, able to entirely avoid effects that might otherwise have some dire consequence.
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Your target gains Evasion.
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Reverse: Your utterance strips your target of its ability to evade harm.
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Your target loses Evasion.
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*/
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#include "true_inc_trufunc"
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#include "true_utterhook"
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//#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2006-7-19 by Stratovarius
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If you want to make changes to all utterances
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check true_utterhook to find out more
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*/
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if (!TruePreUtterCastCode())
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{
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// If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oTrueSpeaker = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_EVOLVING_MIND);
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if(utter.bCanUtter)
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{
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utter.fDur = RoundsToSeconds(5);
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if(utter.bExtend) utter.fDur *= 2;
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// This utterance applies only to friends
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utter.bFriend = TRUE;
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// Used to Ignore SR in Speak Unto the Masses for friendly utterances.
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utter.bIgnoreSR = TRUE;
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// The NORMAL effect of the Utterance goes here
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if (utter.nSpellId == UTTER_CONFOUNDING_RESISTANCE)
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{
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utter.ipIProp1 = PRCItemPropertyBonusFeat(IP_CONST_FEAT_EVASION);
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object oSkin = GetPCSkin(oTrueSpeaker);
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IPSafeAddItemProperty(oSkin, utter.ipIProp1, utter.fDur, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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// Visuals
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utter.eLink = EffectVisualEffect(VFX_DUR_BLUESHIELDPROTECT);
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utter.eLink2 = EffectVisualEffect(VFX_IMP_HOLY_AID);
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}
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// The REVERSE effect of the Utterance goes here
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else /* Effects of UTTER_CONFOUNDING_RESISTANCE_R */
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{
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SetLocalInt(oTarget, "TrueConfoundingResistance", TRUE);
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DelayCommand(utter.fDur, DeleteLocalInt(oTarget, "TrueConfoundingResistance"));
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// Visuals
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utter.eLink = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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utter.eLink2 = EffectVisualEffect(VFX_IMP_BLINDDEAD_DN_GREEN);
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}
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// If either of these ApplyEffect isn't needed, delete it.
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// Duration Effects
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, utter.eLink, oTarget, utter.fDur, TRUE, utter.nSpellId, utter.nTruespeakerLevel);
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// Impact Effects
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ApplyEffectToObject(DURATION_TYPE_INSTANT, utter.eLink2, oTarget);
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// Speak Unto the Masses. Swats an area with the effects of this utterance
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DoSpeakUntoTheMasses(oTrueSpeaker, oTarget, utter);
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// Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here.
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// The utterance isn't active if SR or Saves stop it
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// Make sure to delete one if not needed
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DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur);
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}// end if - Successful utterance
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} |