PRC8/nwn/nwnprc/trunk/newspellbook/true_utr_confres.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*
----------------
Confounding Resistance
true_utr_confres
----------------
3/8/06 by Stratovarius
*/ /** @file
Confounding Resistance
Level: Evolving Mind 4
Range: 60 feet
Target: One Creature
Duration: 5 Rounds
Spell Resistance: Yes
Save: None
Metautterances: Extend
Normal: Your target becomes more mobile, able to entirely avoid effects that might otherwise have some dire consequence.
Your target gains Evasion.
Reverse: Your utterance strips your target of its ability to evade harm.
Your target loses Evasion.
*/
#include "true_inc_trufunc"
#include "true_utterhook"
//#include "prc_alterations"
void main()
{
/*
Spellcast Hook Code
Added 2006-7-19 by Stratovarius
If you want to make changes to all utterances
check true_utterhook to find out more
*/
if (!TruePreUtterCastCode())
{
// If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oTrueSpeaker = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_EVOLVING_MIND);
if(utter.bCanUtter)
{
utter.fDur = RoundsToSeconds(5);
if(utter.bExtend) utter.fDur *= 2;
// This utterance applies only to friends
utter.bFriend = TRUE;
// Used to Ignore SR in Speak Unto the Masses for friendly utterances.
utter.bIgnoreSR = TRUE;
// The NORMAL effect of the Utterance goes here
if (utter.nSpellId == UTTER_CONFOUNDING_RESISTANCE)
{
utter.ipIProp1 = PRCItemPropertyBonusFeat(IP_CONST_FEAT_EVASION);
object oSkin = GetPCSkin(oTrueSpeaker);
IPSafeAddItemProperty(oSkin, utter.ipIProp1, utter.fDur, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
// Visuals
utter.eLink = EffectVisualEffect(VFX_DUR_BLUESHIELDPROTECT);
utter.eLink2 = EffectVisualEffect(VFX_IMP_HOLY_AID);
}
// The REVERSE effect of the Utterance goes here
else /* Effects of UTTER_CONFOUNDING_RESISTANCE_R */
{
SetLocalInt(oTarget, "TrueConfoundingResistance", TRUE);
DelayCommand(utter.fDur, DeleteLocalInt(oTarget, "TrueConfoundingResistance"));
// Visuals
utter.eLink = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
utter.eLink2 = EffectVisualEffect(VFX_IMP_BLINDDEAD_DN_GREEN);
}
// If either of these ApplyEffect isn't needed, delete it.
// Duration Effects
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, utter.eLink, oTarget, utter.fDur, TRUE, utter.nSpellId, utter.nTruespeakerLevel);
// Impact Effects
ApplyEffectToObject(DURATION_TYPE_INSTANT, utter.eLink2, oTarget);
// Speak Unto the Masses. Swats an area with the effects of this utterance
DoSpeakUntoTheMasses(oTrueSpeaker, oTarget, utter);
// Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here.
// The utterance isn't active if SR or Saves stop it
// Make sure to delete one if not needed
DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur);
}// end if - Successful utterance
}