PRC8/nwn/nwnprc/trunk/newspellbook/true_utr_envrtx.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*
----------------
Energy Vortex
true_utr_envrtx
----------------
2/9/06 by Stratovarius
*/ /** @file
Energy Vortex
Level: Perfected Map 2
Range: 100 feet
Area: 20' Radius
Duration: 1 Minute
Spell Resistance: Yes
Save: None
Metautterances: Extend, Empower
Your words transform the nature of the air, turning it from harmless gas into a swirling mass of harmful energy.
You fill the air around your foes with energy, dealing 2d6 acid, cold, electrical, or fire damage per round.
*/
#include "true_inc_trufunc"
#include "true_utterhook"
//#include "prc_alterations"
void main()
{
/*
Spellcast Hook Code
Added 2006-7-19 by Stratovarius
If you want to make changes to all utterances
check true_utterhook to find out more
*/
if (!TruePreUtterCastCode())
{
// If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oTrueSpeaker = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTrueSpeaker, (METAUTTERANCE_EXTEND | METAUTTERANCE_EMPOWER), LEXICON_PERFECTED_MAP);
if(utter.bCanUtter)
{
// This is done so Speak Unto the Masses can read it out of the structure
utter.fDur = RoundsToSeconds(10);
if (utter.bExtend) utter.fDur *= 2;
if (utter.bEmpower) SetLocalInt(oTrueSpeaker, "UtterEnergyVortexEmpower", TRUE);
// The first effect of the Utterance goes here
if (utter.nSpellId == UTTER_ENERGY_VORTEX_ACID)
{
// eLink is used for Duration Effects (Buff/Penalty to AC)
utter.eLink = EffectAreaOfEffect(AOE_PER_ENERGY_VORTEX);
SetLocalInt(oTrueSpeaker, "UtterEnergyVortexDamage", DAMAGE_TYPE_ACID);
}
// The second effect of the Utterance goes here
else if (utter.nSpellId == UTTER_ENERGY_VORTEX_COLD)
{
// eLink is used for Duration Effects (Buff/Penalty to AC)
utter.eLink = EffectAreaOfEffect(AOE_PER_ENERGY_VORTEX);
SetLocalInt(oTrueSpeaker, "UtterEnergyVortexDamage", DAMAGE_TYPE_COLD);
}
// The third effect of the Utterance goes here
else if (utter.nSpellId == UTTER_ENERGY_VORTEX_ELEC)
{
// eLink is used for Duration Effects (Buff/Penalty to AC)
utter.eLink = EffectAreaOfEffect(AOE_PER_ENERGY_VORTEX);
SetLocalInt(oTrueSpeaker, "UtterEnergyVortexDamage", DAMAGE_TYPE_ELECTRICAL);
}
// The fourth effect of the Utterance goes here
else /* Effects of UTTER_ENERGY_VORTEX_FIRE here */
{
// eLink is used for Duration Effects (Buff/Penalty to AC)
utter.eLink = EffectAreaOfEffect(AOE_PER_ENERGY_VORTEX);
SetLocalInt(oTrueSpeaker, "UtterEnergyVortexDamage", DAMAGE_TYPE_FIRE);
}
// If either of these ApplyEffect isn't needed, delete it.
// Duration Effects
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, utter.eLink, PRCGetSpellTargetLocation(), utter.fDur);
// Clean up the ints here
DelayCommand(utter.fDur, DeleteLocalInt(oTrueSpeaker, "UtterEnergyVortexDamage"));
DelayCommand(utter.fDur, DeleteLocalInt(oTrueSpeaker, "UtterEnergyVortexEmpower"));
// Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here.
DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur);
}// end if - Successful utterance
}