Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
97 lines
3.5 KiB
Plaintext
97 lines
3.5 KiB
Plaintext
/*
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----------------
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Energy Vortex
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true_utr_envrtx
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----------------
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2/9/06 by Stratovarius
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*/ /** @file
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Energy Vortex
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Level: Perfected Map 2
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Range: 100 feet
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Area: 20' Radius
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Duration: 1 Minute
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Spell Resistance: Yes
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Save: None
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Metautterances: Extend, Empower
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Your words transform the nature of the air, turning it from harmless gas into a swirling mass of harmful energy.
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You fill the air around your foes with energy, dealing 2d6 acid, cold, electrical, or fire damage per round.
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*/
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#include "true_inc_trufunc"
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#include "true_utterhook"
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//#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2006-7-19 by Stratovarius
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If you want to make changes to all utterances
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check true_utterhook to find out more
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*/
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if (!TruePreUtterCastCode())
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{
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// If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oTrueSpeaker = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTrueSpeaker, (METAUTTERANCE_EXTEND | METAUTTERANCE_EMPOWER), LEXICON_PERFECTED_MAP);
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if(utter.bCanUtter)
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{
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// This is done so Speak Unto the Masses can read it out of the structure
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utter.fDur = RoundsToSeconds(10);
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if (utter.bExtend) utter.fDur *= 2;
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if (utter.bEmpower) SetLocalInt(oTrueSpeaker, "UtterEnergyVortexEmpower", TRUE);
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// The first effect of the Utterance goes here
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if (utter.nSpellId == UTTER_ENERGY_VORTEX_ACID)
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{
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// eLink is used for Duration Effects (Buff/Penalty to AC)
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utter.eLink = EffectAreaOfEffect(AOE_PER_ENERGY_VORTEX);
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SetLocalInt(oTrueSpeaker, "UtterEnergyVortexDamage", DAMAGE_TYPE_ACID);
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}
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// The second effect of the Utterance goes here
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else if (utter.nSpellId == UTTER_ENERGY_VORTEX_COLD)
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{
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// eLink is used for Duration Effects (Buff/Penalty to AC)
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utter.eLink = EffectAreaOfEffect(AOE_PER_ENERGY_VORTEX);
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SetLocalInt(oTrueSpeaker, "UtterEnergyVortexDamage", DAMAGE_TYPE_COLD);
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}
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// The third effect of the Utterance goes here
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else if (utter.nSpellId == UTTER_ENERGY_VORTEX_ELEC)
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{
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// eLink is used for Duration Effects (Buff/Penalty to AC)
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utter.eLink = EffectAreaOfEffect(AOE_PER_ENERGY_VORTEX);
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SetLocalInt(oTrueSpeaker, "UtterEnergyVortexDamage", DAMAGE_TYPE_ELECTRICAL);
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}
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// The fourth effect of the Utterance goes here
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else /* Effects of UTTER_ENERGY_VORTEX_FIRE here */
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{
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// eLink is used for Duration Effects (Buff/Penalty to AC)
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utter.eLink = EffectAreaOfEffect(AOE_PER_ENERGY_VORTEX);
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SetLocalInt(oTrueSpeaker, "UtterEnergyVortexDamage", DAMAGE_TYPE_FIRE);
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}
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// If either of these ApplyEffect isn't needed, delete it.
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// Duration Effects
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, utter.eLink, PRCGetSpellTargetLocation(), utter.fDur);
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// Clean up the ints here
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DelayCommand(utter.fDur, DeleteLocalInt(oTrueSpeaker, "UtterEnergyVortexDamage"));
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DelayCommand(utter.fDur, DeleteLocalInt(oTrueSpeaker, "UtterEnergyVortexEmpower"));
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// Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here.
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DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur);
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}// end if - Successful utterance
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}
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