PRC8/nwn/nwnprc/trunk/newspellbook/true_utr_fogvoid.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*
----------------
Fog from the Void
true_utr_fogvoid
----------------
1/9/06 by Stratovarius
*/ /** @file
Fog from the Void
Level: Perfected Map 1
Range: 100 feet
Area: 20' Radius
Duration: 1 Minute
Spell Resistance: No
Save: None
Metautterances: Extend
At your words, moisture in the air and ground condenses into a thick mist.
You create a thick, roiling cloud of fog like the fog cloud spell.
If you add 10 to the DC of your Truespeak check, you can create a solid fog, as the spell.
*/
#include "true_inc_trufunc"
#include "true_utterhook"
//#include "prc_alterations"
void main()
{
/*
Spellcast Hook Code
Added 2006-7-19 by Stratovarius
If you want to make changes to all utterances
check true_utterhook to find out more
*/
if (!TruePreUtterCastCode())
{
// If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oTrueSpeaker = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_PERFECTED_MAP);
if(utter.bCanUtter)
{
// This is done so Speak Unto the Masses can read it out of the structure
utter.fDur = TurnsToSeconds(1);
if(utter.bExtend) utter.fDur *= 2;
// The NORMAL effect of the Utterance goes here
if (utter.nSpellId == UTTER_FOG_VOID_CLOUD)
{
// eLink is used for Duration Effects (Buff/Penalty to AC)
utter.eLink = EffectAreaOfEffect(AOE_PER_FOG_VOID_CLOUD);
}
// The REVERSE effect of the Utterance goes here
else /* Effects of UTTER_FOG_VOID_SOLID would be here */
{
// eLink is used for Duration Effects (Buff/Penalty to AC)
utter.eLink = EffectAreaOfEffect(AOE_PER_FOG_VOID_SOLID);
}
// If either of these ApplyEffect isn't needed, delete it.
// Duration Effects
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, utter.eLink, PRCGetSpellTargetLocation(), utter.fDur);
// Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here.
DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur);
}// end if - Successful utterance
}