PRC8/nwn/nwnprc/trunk/newspellbook/true_utr_shckwv.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*
----------------
Shockwave
true_utr_shckwv
----------------
1/9/06 by Stratovarius
*/ /** @file
Shockwave
Level: Perfected Map 1
Range: 100 feet
Area: 20' Radius
Duration: 1 Round
Spell Resistance: No
Save: Fortitude Negates
Metautterances: Extend
By speaking this utterance, you order the air to pulse violently, knocking creatures in the area to the ground.
All creatures that fail the Fortitude save take 1d4 damage and are knocked prone for one round.
*/
#include "true_inc_trufunc"
#include "true_utterhook"
//#include "prc_alterations"
void main()
{
/*
Spellcast Hook Code
Added 2006-7-19 by Stratovarius
If you want to make changes to all utterances
check true_utterhook to find out more
*/
if (!TruePreUtterCastCode())
{
// If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oTrueSpeaker = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_PERFECTED_MAP);
if(utter.bCanUtter)
{
utter.fDur = RoundsToSeconds(1);
if(utter.bExtend) utter.fDur *= 2;
utter.nSaveType = SAVING_THROW_TYPE_NONE;
utter.nSaveThrow = SAVING_THROW_FORT;
int nDamage;
effect eExplode = EffectVisualEffect(VFX_PRC_FNF_EARTHQUAKE);
effect eVis = EffectVisualEffect(VFX_IMP_LEAF);
effect eDam;
location lTarget = PRCGetSpellTargetLocation();
//Apply the fireball explosion at the location captured above.
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eExplode, lTarget);
//Declare the spell shape, size and the location. Capture the first target object in the shape.
object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(20.0), lTarget, TRUE, OBJECT_TYPE_CREATURE);
//Cycle through the targets within the spell shape until an invalid object is captured.
while (GetIsObjectValid(oTarget))
{
// No hitting yourself
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, OBJECT_SELF) && oTarget != oTrueSpeaker)
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, utter.nSpellId));
//Get the distance between the explosion and the target to calculate delay
float fDelay = GetDistanceBetweenLocations(lTarget, GetLocation(oTarget))/20;
//Roll damage for each target
nDamage = d4();
eDam = EffectDamage(nDamage, DAMAGE_TYPE_BLUDGEONING);
// This is calculated down here because the target's race matters
utter.nSaveDC = GetTrueSpeakerDC(oTrueSpeaker);
if(PRCGetIsAliveCreature(oTarget))
{
if(!PRCMySavingThrow(utter.nSaveThrow, oTarget, utter.nSaveDC, utter.nSaveType, oTrueSpeaker))
{
// Apply effects to the currently selected target.
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectKnockdown(), oTarget, utter.fDur, TRUE, utter.nSpellId, utter.nTruespeakerLevel);
}
}
}
//Select the next target within the spell shape.
oTarget = MyNextObjectInShape(SHAPE_SPHERE, FeetToMeters(20.0), lTarget, TRUE, OBJECT_TYPE_CREATURE);
}
DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur);
}// end if - Successful utterance
}