Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
132 lines
5.7 KiB
Plaintext
132 lines
5.7 KiB
Plaintext
/*
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----------------
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Ward of Peace
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true_utr_wrdpc
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----------------
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4/8/06 by Stratovarius
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*/ /** @file
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Ward of Peace
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Level: Evolving Mind 5
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Range: 60 feet
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Target: One Creature
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Duration: 5 Rounds
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Spell Resistance: Yes
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Save: None (Normal) or Will Negates (Reverse).
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Metautterances: Extend
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Normal: You ward your target from harm with a golden halo, preventing enemies from attacking her.
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Your ally becomes immune to the blows of the enemy, but can not attack or cast hostile spells.
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Reverse: With a harsh sequence of words, you force a creature to another plane.
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Your foe is forced into another plane.
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*/
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#include "true_inc_trufunc"
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#include "true_utterhook"
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//#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2006-7-19 by Stratovarius
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If you want to make changes to all utterances
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check true_utterhook to find out more
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*/
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if (!TruePreUtterCastCode())
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{
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// If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oTrueSpeaker = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_EVOLVING_MIND);
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if(utter.bCanUtter)
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{
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// This is done so Speak Unto the Masses can read it out of the structure
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utter.nSaveType = SAVING_THROW_TYPE_NONE;
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utter.nSaveThrow = SAVING_THROW_WILL;
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utter.nPen = GetTrueSpeakPenetration(oTrueSpeaker);
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utter.nSaveDC = GetTrueSpeakerDC(oTrueSpeaker);
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utter.fDur = RoundsToSeconds(5);
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if(utter.bExtend) utter.fDur *= 2;
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int nSRCheck;
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int nSaveCheck;
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// The NORMAL effect of the Utterance goes here
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if (utter.nSpellId == UTTER_WARD_PEACE)
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{
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// Used to Ignore SR in Speak Unto the Masses for friendly utterances.
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utter.bIgnoreSR = TRUE;
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// This utterance applies only to friends
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utter.bFriend = TRUE;
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// eLink is used for Duration Effects (Buff/Penalty to AC)
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SetLocalInt(oTarget, "TrueWardOfPeace", TRUE);
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utter.ipIProp1 = ItemPropertyNoDamage();
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object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oTarget);
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IPSafeAddItemProperty(oItem, utter.ipIProp1, utter.fDur, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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utter.eLink = EffectVisualEffect(VFX_DUR_LIGHTNING_SHELL);
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SetBaseAttackBonus(1, oTarget);
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// Just in case anyone tries something tricky
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if (!GetPlotFlag(oTarget))
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{
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SetPlotFlag(oTarget, TRUE);
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DelayCommand(utter.fDur, SetPlotFlag(oTarget, FALSE));
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}
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DelayCommand(utter.fDur, RestoreBaseAttackBonus(oTarget));
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DelayCommand(utter.fDur, DeleteLocalInt(oTarget, "TrueWardOfPeace"));
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}
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// The REVERSE effect of the Utterance goes here
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else // UTTER_WARD_PEACE_R
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{
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// If the Spell Penetration fails, don't apply any effects
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nSRCheck = PRCDoResistSpell(oTrueSpeaker, oTarget, utter.nPen);
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if (!nSRCheck)
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{
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// Saving throw
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nSaveCheck = PRCMySavingThrow(utter.nSaveThrow, oTarget, utter.nSaveDC, utter.nSaveType, OBJECT_SELF);
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if(!nSaveCheck)
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{
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utter.eLink = EffectCutsceneParalyze();
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utter.eLink = EffectLinkEffects(utter.eLink, EffectCutsceneGhost());
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utter.eLink = EffectLinkEffects(utter.eLink, EffectEthereal());
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utter.eLink = EffectLinkEffects(utter.eLink, EffectSpellImmunity(SPELL_ALL_SPELLS));
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utter.eLink = EffectLinkEffects(utter.eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_ACID, 100));
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utter.eLink = EffectLinkEffects(utter.eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_BLUDGEONING, 100));
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utter.eLink = EffectLinkEffects(utter.eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_COLD, 100));
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utter.eLink = EffectLinkEffects(utter.eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_DIVINE, 100));
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utter.eLink = EffectLinkEffects(utter.eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_ELECTRICAL, 100));
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utter.eLink = EffectLinkEffects(utter.eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_FIRE, 100));
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utter.eLink = EffectLinkEffects(utter.eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_MAGICAL, 100));
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utter.eLink = EffectLinkEffects(utter.eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_NEGATIVE, 100));
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utter.eLink = EffectLinkEffects(utter.eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_PIERCING, 100));
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utter.eLink = EffectLinkEffects(utter.eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_POSITIVE, 100));
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utter.eLink = EffectLinkEffects(utter.eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_SLASHING, 100));
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utter.eLink = EffectLinkEffects(utter.eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_SONIC, 100));
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}
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}
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}
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// Duration Effects
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, utter.eLink, oTarget, utter.fDur, TRUE, utter.nSpellId, utter.nTruespeakerLevel);
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// Impact Effects
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, utter.eLink2, oTarget);
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// Clean Up
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DelayCommand(utter.fDur, DeleteLocalInt(oTrueSpeaker, "TrueCasterLens"));
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// Speak Unto the Masses. Swats an area with the effects of this utterance
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DoSpeakUntoTheMasses(oTrueSpeaker, oTarget, utter);
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// Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here.
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// The utterance isn't active if SR stops it
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if (!nSRCheck) DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur);
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}// end if - Successful utterance
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}
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