PRC8/nwn/nwnprc/trunk/newspellbook/true_utr_wrdpc.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*
----------------
Ward of Peace
true_utr_wrdpc
----------------
4/8/06 by Stratovarius
*/ /** @file
Ward of Peace
Level: Evolving Mind 5
Range: 60 feet
Target: One Creature
Duration: 5 Rounds
Spell Resistance: Yes
Save: None (Normal) or Will Negates (Reverse).
Metautterances: Extend
Normal: You ward your target from harm with a golden halo, preventing enemies from attacking her.
Your ally becomes immune to the blows of the enemy, but can not attack or cast hostile spells.
Reverse: With a harsh sequence of words, you force a creature to another plane.
Your foe is forced into another plane.
*/
#include "true_inc_trufunc"
#include "true_utterhook"
//#include "prc_alterations"
void main()
{
/*
Spellcast Hook Code
Added 2006-7-19 by Stratovarius
If you want to make changes to all utterances
check true_utterhook to find out more
*/
if (!TruePreUtterCastCode())
{
// If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oTrueSpeaker = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_EVOLVING_MIND);
if(utter.bCanUtter)
{
// This is done so Speak Unto the Masses can read it out of the structure
utter.nSaveType = SAVING_THROW_TYPE_NONE;
utter.nSaveThrow = SAVING_THROW_WILL;
utter.nPen = GetTrueSpeakPenetration(oTrueSpeaker);
utter.nSaveDC = GetTrueSpeakerDC(oTrueSpeaker);
utter.fDur = RoundsToSeconds(5);
if(utter.bExtend) utter.fDur *= 2;
int nSRCheck;
int nSaveCheck;
// The NORMAL effect of the Utterance goes here
if (utter.nSpellId == UTTER_WARD_PEACE)
{
// Used to Ignore SR in Speak Unto the Masses for friendly utterances.
utter.bIgnoreSR = TRUE;
// This utterance applies only to friends
utter.bFriend = TRUE;
// eLink is used for Duration Effects (Buff/Penalty to AC)
SetLocalInt(oTarget, "TrueWardOfPeace", TRUE);
utter.ipIProp1 = ItemPropertyNoDamage();
object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oTarget);
IPSafeAddItemProperty(oItem, utter.ipIProp1, utter.fDur, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
utter.eLink = EffectVisualEffect(VFX_DUR_LIGHTNING_SHELL);
SetBaseAttackBonus(1, oTarget);
// Just in case anyone tries something tricky
if (!GetPlotFlag(oTarget))
{
SetPlotFlag(oTarget, TRUE);
DelayCommand(utter.fDur, SetPlotFlag(oTarget, FALSE));
}
DelayCommand(utter.fDur, RestoreBaseAttackBonus(oTarget));
DelayCommand(utter.fDur, DeleteLocalInt(oTarget, "TrueWardOfPeace"));
}
// The REVERSE effect of the Utterance goes here
else // UTTER_WARD_PEACE_R
{
// If the Spell Penetration fails, don't apply any effects
nSRCheck = PRCDoResistSpell(oTrueSpeaker, oTarget, utter.nPen);
if (!nSRCheck)
{
// Saving throw
nSaveCheck = PRCMySavingThrow(utter.nSaveThrow, oTarget, utter.nSaveDC, utter.nSaveType, OBJECT_SELF);
if(!nSaveCheck)
{
utter.eLink = EffectCutsceneParalyze();
utter.eLink = EffectLinkEffects(utter.eLink, EffectCutsceneGhost());
utter.eLink = EffectLinkEffects(utter.eLink, EffectEthereal());
utter.eLink = EffectLinkEffects(utter.eLink, EffectSpellImmunity(SPELL_ALL_SPELLS));
utter.eLink = EffectLinkEffects(utter.eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_ACID, 100));
utter.eLink = EffectLinkEffects(utter.eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_BLUDGEONING, 100));
utter.eLink = EffectLinkEffects(utter.eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_COLD, 100));
utter.eLink = EffectLinkEffects(utter.eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_DIVINE, 100));
utter.eLink = EffectLinkEffects(utter.eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_ELECTRICAL, 100));
utter.eLink = EffectLinkEffects(utter.eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_FIRE, 100));
utter.eLink = EffectLinkEffects(utter.eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_MAGICAL, 100));
utter.eLink = EffectLinkEffects(utter.eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_NEGATIVE, 100));
utter.eLink = EffectLinkEffects(utter.eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_PIERCING, 100));
utter.eLink = EffectLinkEffects(utter.eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_POSITIVE, 100));
utter.eLink = EffectLinkEffects(utter.eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_SLASHING, 100));
utter.eLink = EffectLinkEffects(utter.eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_SONIC, 100));
}
}
}
// Duration Effects
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, utter.eLink, oTarget, utter.fDur, TRUE, utter.nSpellId, utter.nTruespeakerLevel);
// Impact Effects
SPApplyEffectToObject(DURATION_TYPE_INSTANT, utter.eLink2, oTarget);
// Clean Up
DelayCommand(utter.fDur, DeleteLocalInt(oTrueSpeaker, "TrueCasterLens"));
// Speak Unto the Masses. Swats an area with the effects of this utterance
DoSpeakUntoTheMasses(oTrueSpeaker, oTarget, utter);
// Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here.
// The utterance isn't active if SR stops it
if (!nSRCheck) DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur);
}// end if - Successful utterance
}