Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
42 lines
1.2 KiB
Plaintext
42 lines
1.2 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Armoured Mind
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//:: psi_imnd_armmnd
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//::///////////////////////////////////////////////
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/*
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Allows a user to expend focus to give themselves a bonus on Will saves
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equal to the base AC of her armour. This lasts for 1 round.
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Using Armoured Mind requires expending psionic focus.
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*/
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//:://////////////////////////////////////////////
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//:: Modified By: Stratovarius
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//:: Modified On: 14.02.2006
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//:://////////////////////////////////////////////
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#include "prc_alterations"
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#include "psi_inc_psifunc"
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void main()
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{
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object oPC = OBJECT_SELF;
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object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST);
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int nAC = GetBaseAC(oItem);
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// If he isn't wearing armour, this fails
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if(nAC < 1)
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{
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SendMessageToPC(oPC, "You must be wearing armour to use this feat");
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return;
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}
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if(!UsePsionicFocus(oPC))
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{
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SendMessageToPC(oPC, "You must be psionically focused to use this feat");
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return;
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}
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// Add the AC as a will save bonus
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effect eSave = EffectSavingThrowIncrease(SAVING_THROW_WILL, nAC);
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// One round duration
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eSave, oPC, 6.0);
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} |