PRC8/nwn/nwnprc/trunk/psionics/psi_pow_ctrlair.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*
----------------
Control Air
psi_pow_ctrlair
----------------
26/3/05 by Stratovarius
*/ /** @file
Control Air
Psychokinesis
Level: Kineticist 2
Manifesting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: 50-ft.-radius spread
Duration: Instantaneous
Saving Throw: Fortitude negates
Power Resistance: Yes
Power Points: 3
Metapsionics: Twin, Widen
You summon a gust of wind, knocking down everyone in the area unless they
succeed at their save.
*/
#include "psi_inc_psifunc"
#include "psi_inc_pwresist"
#include "psi_spellhook"
#include "prc_inc_spells"
void main()
{
/*
Spellcast Hook Code
Added 2004-11-02 by Stratovarius
If you want to make changes to all powers,
check psi_spellhook to find out more
*/
if (!PsiPrePowerCastCode())
{
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oManifester = OBJECT_SELF;
struct manifestation manif =
EvaluateManifestation(oManifester, OBJECT_INVALID,
PowerAugmentationProfile(),
METAPSIONIC_TWIN | METAPSIONIC_WIDEN
);
if(manif.bCanManifest)
{
int nDC = GetManifesterDC(oManifester);
int nPen = GetPsiPenetration(oManifester);
effect eExplode = EffectVisualEffect(VFX_FNF_LOS_NORMAL_20);
effect eWind = EffectVisualEffect(VFX_IMP_PULSE_WIND);
effect eKnockdown = EffectKnockdown();
float fWidth = EvaluateWidenPower(manif, FeetToMeters(50.0f));
float fDelay;
location lTarget = PRCGetSpellTargetLocation();
object oTarget;
// Handle Twin Power
int nRepeats = manif.bTwin ? 2 : 1;
for(; nRepeats > 0; nRepeats--)
{
// VFX
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eExplode, lTarget);
// Get targets
oTarget = MyFirstObjectInShape(SHAPE_SPHERE, fWidth, lTarget, TRUE, OBJECT_TYPE_CREATURE);
while(GetIsObjectValid(oTarget))
{
// Let the AI know
PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
// Don't knock self down
if(oTarget != oManifester)
{
// SR check
if(PRCMyResistPower(OBJECT_SELF, oTarget,nPen, fDelay))
{
// Fortitude negates
if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NONE))
{
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eKnockdown, oTarget, RoundsToSeconds(3), FALSE);
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eWind, oTarget));
}
}
}
oTarget = MyNextObjectInShape(SHAPE_SPHERE, fWidth, lTarget, TRUE, OBJECT_TYPE_CREATURE);
}// end while - Target loop
}// end for - Twin Power
}// end if - Successfull manifestation
}