Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
103 lines
3.2 KiB
Plaintext
103 lines
3.2 KiB
Plaintext
/*
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----------------
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Control Air
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psi_pow_ctrlair
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----------------
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26/3/05 by Stratovarius
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*/ /** @file
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Control Air
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Psychokinesis
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Level: Kineticist 2
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Manifesting Time: 1 standard action
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Range: Long (400 ft. + 40 ft./level)
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Area: 50-ft.-radius spread
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Duration: Instantaneous
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Saving Throw: Fortitude negates
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Power Resistance: Yes
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Power Points: 3
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Metapsionics: Twin, Widen
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You summon a gust of wind, knocking down everyone in the area unless they
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succeed at their save.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_spells"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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struct manifestation manif =
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EvaluateManifestation(oManifester, OBJECT_INVALID,
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PowerAugmentationProfile(),
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METAPSIONIC_TWIN | METAPSIONIC_WIDEN
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);
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if(manif.bCanManifest)
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{
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int nDC = GetManifesterDC(oManifester);
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int nPen = GetPsiPenetration(oManifester);
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effect eExplode = EffectVisualEffect(VFX_FNF_LOS_NORMAL_20);
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effect eWind = EffectVisualEffect(VFX_IMP_PULSE_WIND);
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effect eKnockdown = EffectKnockdown();
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float fWidth = EvaluateWidenPower(manif, FeetToMeters(50.0f));
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float fDelay;
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location lTarget = PRCGetSpellTargetLocation();
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object oTarget;
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// Handle Twin Power
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int nRepeats = manif.bTwin ? 2 : 1;
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for(; nRepeats > 0; nRepeats--)
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{
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// VFX
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eExplode, lTarget);
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// Get targets
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oTarget = MyFirstObjectInShape(SHAPE_SPHERE, fWidth, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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while(GetIsObjectValid(oTarget))
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{
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// Let the AI know
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PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
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// Don't knock self down
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if(oTarget != oManifester)
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{
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// SR check
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if(PRCMyResistPower(OBJECT_SELF, oTarget,nPen, fDelay))
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{
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// Fortitude negates
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if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NONE))
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{
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eKnockdown, oTarget, RoundsToSeconds(3), FALSE);
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eWind, oTarget));
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}
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}
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}
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, fWidth, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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}// end while - Target loop
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}// end for - Twin Power
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}// end if - Successfull manifestation
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}
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