Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
80 lines
2.4 KiB
Plaintext
80 lines
2.4 KiB
Plaintext
/*
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Empty Mind
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psi_pow_emptymnd
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----------------
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29/10/04 by Stratovarius
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*/ /** @file
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Empty Mind
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Telepathy [Mind-Affecting]
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Level: Psion/wilder 1, psychic warrior 1
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Manifesting Time: 1 swift action
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Range: Personal
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Target: You
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Duration: 1 round/level
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Power Points: 1
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Metapsionics: Extend
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You empty your mind of all transitory and distracting thoughts, improving
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your self-control. You gain a +2 bonus on all Will saves for the duration
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of the power.
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Manifesting this power is a swift action, like manifesting a quickened
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power, and it counts toward the normal limit of one quickened power per
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round. You cannot manifest this power when it isn't your turn.
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Augment: For every 2 additional power points you spend, the bonus on your
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Will saves increases by 1.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
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2, PRC_UNLIMITED_AUGMENTATION
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),
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METAPSIONIC_EXTEND
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);
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if(manif.bCanManifest)
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{
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int nBonus = 2 + manif.nTimesAugOptUsed_1;
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effect eLink = EffectSavingThrowIncrease(SAVING_THROW_WILL, nBonus);
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
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effect eVis = EffectVisualEffect(VFX_IMP_HEAD_HOLY);
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float fDuration = RoundsToSeconds(manif.nManifesterLevel);
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if(manif.bExtend) fDuration *= 2;
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, -1, manif.nManifesterLevel);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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}
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