Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
81 lines
2.5 KiB
Plaintext
81 lines
2.5 KiB
Plaintext
/*
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----------------
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Hypercognition
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psi_pow_hypercog
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----------------
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17/7/05 by Stratovarius
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*/ /** @file
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Hypercognition
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Clairsentience
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Level: Seer 8
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Manifesting Time: 1 standard action
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Range: Personal
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Target: You
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Duration: 1 round/level
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Power Points: 15
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Metapsionics: Extend
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You make lightning-fast deductions based on only the slightest clue,
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pattern, or scrap of memory resident in your mind. You can make reasonable
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statements about a person, place, or object, seemingly from very little
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knowledge. However, your knowledge is in fact the result of a rigorously
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logical process that you force your mind to undertake, digging up and
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correlating every possible piece of knowledge bearing on the topic (possibly
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even extracting echoes of knowledge from the Astral Plane).
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The knowledge you gain manifests as a +20 enhancement bonus to Lore skill.
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Augmentation: For each additional power point, the enhancement bonus to Lore
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skill increases by +2.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_spells"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
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1, PRC_UNLIMITED_AUGMENTATION
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),
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METAPSIONIC_EXTEND
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);
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if(manif.bCanManifest)
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{
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int nBonus = 20 + (2 * manif.nTimesAugOptUsed_1);
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effect eLink = EffectSkillIncrease(SKILL_LORE, nBonus);
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_IMP_MAGICAL_VISION));
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float fDuration = 6.0f * manif.nManifesterLevel;
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if(manif.bExtend) fDuration *= 2;
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, -1, manif.nManifesterLevel);
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}
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}
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