PRC8/nwn/nwnprc/trunk/psionics/psi_pow_metaclaw.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*
----------------
Metaphysical Claw
psi_pow_metaclaw
----------------
29/10/05 by Stratovarius
*/ /** @file
Metaphysical Claw
Psychometabolism
Level: Psychic warrior 1
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 min./level
Power Points: 1
Metapsionics: Extend
If you have a claw attack (either from an actual natural weapon or from an
effect such as claws of the beast) or a bite attack (which could be a
natural bite attack or one you gain by means of the power bite of the wolf),
you can use this power to provide your natural weapons a +1 enhancement
bonus on attack rolls and damage rolls.
Augment: If you spend 4 additional power points, this powers duration
increases to 1 hour per level.
In addition, for every 4 additional power points you spend, this
power improves the natural weapons enhancement bonus on attack
rolls and damage rolls by 1.
*/
#include "psi_inc_psifunc"
#include "psi_inc_pwresist"
#include "psi_spellhook"
#include "prc_alterations"
void main()
{
/*
Spellcast Hook Code
Added 2004-11-02 by Stratovarius
If you want to make changes to all powers,
check psi_spellhook to find out more
*/
if (!PsiPrePowerCastCode())
{
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oManifester = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct manifestation manif =
EvaluateManifestation(oManifester, oTarget,
PowerAugmentationProfile(4,
4, PRC_UNLIMITED_AUGMENTATION
),
METAPSIONIC_EXTEND
);
if(manif.bCanManifest)
{
int nBonus = 1 + manif.nTimesAugOptUsed_1;
object oLClaw = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oTarget);
object oRClaw = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oTarget);
object oBite = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oTarget);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
effect eVis = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE);
itemproperty ipBonus = ItemPropertyEnhancementBonus(nBonus);
float fDuration = (manif.nTimesAugOptUsed_1 == 0 ? 60.0f : HoursToSeconds(1)) * manif.nManifesterLevel;
if(manif.bExtend) fDuration *= 2;
// Must have a natural attack
if(!(GetIsObjectValid(oLClaw) || GetIsObjectValid(oRClaw) || GetIsObjectValid(oBite)))
{
// "Target does not posses a natural attack!"
FloatingTextStrRefOnCreature(16826656, oManifester, FALSE);
return;
}
// Add the enhancement bonus
AddItemProperty(DURATION_TYPE_TEMPORARY, ipBonus, oLClaw, fDuration);
AddItemProperty(DURATION_TYPE_TEMPORARY, ipBonus, oRClaw, fDuration);
AddItemProperty(DURATION_TYPE_TEMPORARY, ipBonus, oBite, fDuration);
// Do VFX
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
DelayCommand(1.0, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
DelayCommand(2.0, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDur, oTarget, fDuration);
}// end if - Successfull manifestation
}