Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
164 lines
6.6 KiB
Plaintext
164 lines
6.6 KiB
Plaintext
/*
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----------------
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Microcosm
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prc_pow_microcos
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----------------
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26/2/05 by Stratovarius
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*/ /** @file
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Microcosm
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Telepathy (Compulsion) [Mind-Affecting]
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Level: Psion/wilder 9
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Manifesting Time: 1 standard action
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Range: Close (25 ft. + 5 ft./2 levels)
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Target or Area: One creature; or one or more creatures within a 15-ft.-radius sphere
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Duration: Instantaneous
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Saving Throw: None
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Power Resistance: Yes
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Power Points: 17
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Metapsionics: Twin, Widen
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This power enables you to warp the consciousness and senses of one or more
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creatures, sending the victim into a catatonic state. When microcosm is
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manifested, you can target either a single creature within range or a group
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of creatures all located within the power’s area.
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Single Target: If microcosm targets a single creature, that creature’s
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senses are pinched off from the real world if it currently has 100 or fewer
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hit points. The subject’s senses are all completely fabricated from within
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its own mind, though it may not realize this. In reality, the subject
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sprawls limply, drooling and mewling, and eventually dies of thirst and
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starvation without care. The subject lives within its own made-up world
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until the time of its actual death.
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Area Effect: If microcosm is manifested on an area, it sends all affected
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creatures into a shared catatonia (the world is a construct, but within the
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world, the victims can interact with each other). It affects only creatures
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that currently have 30 or fewer hit points, and only up to a total of 300
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hit points of such creatures. The power affects creatures with the lowest
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hit point totals first. (Creatures with negative hit points count as having
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0 hit points.)
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Manifesting microcosm a second time on an affected creature turns its
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sensory pathways outward once more.
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Augment: For every additional power point you spend, the number of
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individual and group hit points the power can affect increases by 10.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_spells"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
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1, PRC_UNLIMITED_AUGMENTATION
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),
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METAPSIONIC_TWIN | METAPSIONIC_WIDEN
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);
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if(manif.bCanManifest)
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{
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int nPen = GetPsiPenetration(oManifester);
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int bSingle = GetIsObjectValid(oTarget);
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int nHPAffectable = (bSingle ? 100 : 300) + (10 * manif.nTimesAugOptUsed_1);
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int nHPCounter, nTestHP;
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effect eLink = EffectCutsceneParalyze();
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eLink = EffectLinkEffects(eLink, EffectKnockdown());
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eLink = EffectLinkEffects(eLink, EffectBlindness());
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eLink = EffectLinkEffects(eLink, EffectDeaf());
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_IMP_SPELL_MANTLE_USE));
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eLink = SupernaturalEffect(eLink);
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location lTarget = PRCGetSpellTargetLocation();
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float fRadius = EvaluateWidenPower(manif, FeetToMeters(15.0f));
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// Handle Twin Power
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int nRepeats = manif.bTwin ? 2 : 1;
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for(; nRepeats > 0; nRepeats--)
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{
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if(bSingle)
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{
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// Let the AI know
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PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
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if(GetCurrentHitPoints(oTarget) <= nHPAffectable)
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{
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// Check for Power Resistance
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if(PRCMyResistPower(oManifester, oTarget, nPen))
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{
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
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}// end if - SR check
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}// end if - Target's HP is low enough
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}// end if - Single target
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else
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{
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// Build the list of potential targets
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oTarget = MyFirstObjectInShape(SHAPE_SPHERE, fRadius, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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while(GetIsObjectValid(oTarget))
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{
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if(oTarget != manif.oManifester && // Not the manifester
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spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oManifester) // Difficulty limitations
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)
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{
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AddToTargetList(oTarget, oManifester, INSERTION_BIAS_HP, TRUE);
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}// end if - target is valid for this
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, fRadius, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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}// end while - loop through all potential targets
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// Affect the targets
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nHPCounter = nHPAffectable;
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while(GetIsObjectValid(oTarget = GetTargetListHead(oManifester)) && nHPCounter > 0)
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{
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// Let the AI know
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PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
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// Test HP limits
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nTestHP = max(0, GetCurrentHitPoints(oTarget));
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if(GetCurrentHitPoints(oTarget) <= 30 &&
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GetCurrentHitPoints(oTarget) <= nHPAffectable
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)
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{
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// Check for Power Resistance
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if(PRCMyResistPower(oManifester, oTarget, nPen))
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{
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
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}// end if - SR check
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// Reduce the affectable HP count
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nHPCounter -= nTestHP;
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}// end if - Target's HP is low enough
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}// end while - Affect targets
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// Make sure the list is removed
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PurgeTargetList(oManifester);
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}// end else - Targeting area
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}// end for - Twin Power
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}// end if - Successfull manifestation
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}
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