PRC8/nwn/nwnprc/trunk/psionics/psi_pow_painstrk.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*
----------------
Painful Strike
psi_pow_painstrk
----------------
5/11/05 by Stratovarius
*/ /** @file
Painful Strike
Psychometabolism
Level: Psychic warrior 2
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level
Power Points: 3
Metapsionics: Extend
Your natural weapons cause additional pain. Each successful attack you make
with a natural weapon deals an extra 1d4 points of bludgeoning damage to the target.
*/
#include "psi_inc_psifunc"
#include "psi_inc_pwresist"
#include "psi_spellhook"
#include "prc_alterations"
void main()
{
/*
Spellcast Hook Code
Added 2004-11-02 by Stratovarius
If you want to make changes to all powers,
check psi_spellhook to find out more
*/
if (!PsiPrePowerCastCode())
{
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oManifester = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct manifestation manif =
EvaluateManifestation(oManifester, oTarget,
PowerAugmentationProfile(),
METAPSIONIC_EXTEND
);
if(manif.bCanManifest)
{
object oLClaw = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oTarget);
object oRClaw = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oTarget);
object oBite = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oTarget);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
effect eVis = EffectVisualEffect(VFX_IMP_PULSE_WATER);
itemproperty ipDam = ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_BLUDGEONING, IP_CONST_DAMAGEBONUS_1d4);
float fDuration = 6.0f * manif.nManifesterLevel;
if(manif.bExtend) fDuration *= 2;
// Must have a natural attack
if(!(GetIsObjectValid(oLClaw) || GetIsObjectValid(oRClaw) || GetIsObjectValid(oBite)))
{
// "Target does not posses a natural attack!"
FloatingTextStrRefOnCreature(16826656, oManifester, FALSE);
return;
}
// Apply the itemproperties
AddItemProperty(DURATION_TYPE_TEMPORARY, ipDam, oLClaw, fDuration);
AddItemProperty(DURATION_TYPE_TEMPORARY, ipDam, oRClaw, fDuration);
AddItemProperty(DURATION_TYPE_TEMPORARY, ipDam, oBite, fDuration);
// Do some VFX
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
DelayCommand(1.0f, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
DelayCommand(2.0f, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, oTarget, fDuration);
}// end if - Successfull manifestation
}