PRC8/nwn/nwnprc/trunk/smp/phs_s_arcaneeye.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*:://////////////////////////////////////////////
//:: Spell Name Arcane Eye
//:: Spell FileName PHS_S_ArcaneEye
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Divination (Scrying)
Level: Sor/Wiz 4
Components: V, S, M
Casting Time: 10 minutes
Range: Unlimited
Effect: Magical sensor
Duration: 1 min./level (D)
Saving Throw: None
Spell Resistance: No
Description.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Rating: 9: Requires cutseens to see what the eye sees, but it is
possible to do I guess.
Placeholder script.
As in:
- Create a new object (and cutscene dominate or whatever it), which is the eye.
- MAke it very easy to kill
- "possess" it via. using a power or something
- Move the caster (and make a copy of the caster) and turn them into the
eye.
- If they (or thier body) is attacked, end the spell.
Note: Note in description the eye isn't too small, and will trigger traps
and if attacked will go away.
Note 2: Make sure that the PC knows that any invisiblity effects they have will go
away when they use the spell to look at something (the spell makes the
creature cutscene invisible to mean we don't see lots of visuals, but it
still can be attacked by things. Or maybe make it so it can't?)
Maybe make the PC not cutscene invisible, but actually make a quick eye
for this, which yes, will have all effects (but will never be invisible etc.)
visible, but thats more a hinderence then anything.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
}