Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
55 lines
1.8 KiB
Plaintext
55 lines
1.8 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Arcane Eye
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//:: Spell FileName PHS_S_ArcaneEye
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Divination (Scrying)
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Level: Sor/Wiz 4
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Components: V, S, M
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Casting Time: 10 minutes
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Range: Unlimited
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Effect: Magical sensor
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Duration: 1 min./level (D)
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Saving Throw: None
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Spell Resistance: No
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Description.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Rating: 9: Requires cutseens to see what the eye sees, but it is
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possible to do I guess.
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Placeholder script.
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As in:
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- Create a new object (and cutscene dominate or whatever it), which is the eye.
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- MAke it very easy to kill
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- "possess" it via. using a power or something
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- Move the caster (and make a copy of the caster) and turn them into the
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eye.
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- If they (or thier body) is attacked, end the spell.
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Note: Note in description the eye isn't too small, and will trigger traps
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and if attacked will go away.
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Note 2: Make sure that the PC knows that any invisiblity effects they have will go
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away when they use the spell to look at something (the spell makes the
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creature cutscene invisible to mean we don't see lots of visuals, but it
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still can be attacked by things. Or maybe make it so it can't?)
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Maybe make the PC not cutscene invisible, but actually make a quick eye
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for this, which yes, will have all effects (but will never be invisible etc.)
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visible, but thats more a hinderence then anything.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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