Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
58 lines
2.2 KiB
Plaintext
58 lines
2.2 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Arcane Sight
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//:: Spell FileName PHS_S_ArcaneSht
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Divination
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Level: Sor/Wiz 3
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Components: V, S
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Casting Time: 1 standard action
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Range: Personal
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Target: You
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Duration: 1 min./level (D)
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This spell makes your eyes glow blue and allows you to see magical auras
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within 120 feet of you. The effect is similar to that of a detect magic
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spell, but arcane sight does not require concentration and discerns aura
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location and power more quickly.
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You know the location and power of all magical auras within your sight.
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An aura’s power depends on a spell’s functioning level or an item’s caster
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level, as noted in the description of the detect magic spell. If the items
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or creatures bearing the auras are in line of sight, you can make Spellcraft
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skill checks to determine the school of magic involved in each. (Make one
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check per aura; DC 15 + spell level, or 15 + one-half caster level for a
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nonspell effect.)
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If you concentrate on a specific creature within 120 feet of you as a
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standard action, you can determine whether it has any spellcasting or
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spell-like abilities, whether these are arcane or divine (spell-like
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abilities register as arcane), and the strength of the most powerful
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spell or spell-like ability the creature currently has available for use.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Rating: 6: Need to have some DB accessing and stuff...hmmm.
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Scratch the DB accessing stuff, I think...
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Placeholder script.
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Ok, what it can do:
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- Look at things in a heartbeat, and tell the player what he see's glowing
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(visible creatures, objects etc.)
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- Can specifically target something with a power to access more information
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about it.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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