Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
150 lines
4.9 KiB
Plaintext
150 lines
4.9 KiB
Plaintext
Version 2.0
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file_start
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includes
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C:\NeverwinterNights\prc\prc\ (*.nss)
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*.nss
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C:\NeverwinterNights\prc\prc\
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C:\NeverwinterNights\prc\prc\
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backup
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C:\NeverwinterNights\prc\prc\
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begin_group_backup
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group_start
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A Sample Replace Group
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Right-click me and choose "Advanced Edit"
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<--- That text will be replaced with this text
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These replacements all apply to "Sample Replace Group"...
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...and all the files associated with it
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For an example of a File Set, open "Sample.bkr"
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(choose Open from the File menu)
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group_start
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effect
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MagicalEffect
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PRCMagicalEffect
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SupernaturalEffect
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PRCSupernaturalEffect
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ExtraordinaryEffect
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PRCExtraordinaryEffect
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VersusAlignmentEffect
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PRCVersusAlignmentEffect
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VersusRacialTypeEffect
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PRCVersusRacialTypeEffect
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VersusTrapEffect
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PRCVersusTrapEffect
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{}p([^a-zA-Z])effect([^a-zA-Z])
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\1struct PRCeffect\2
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{}p([^a-zA-Z])Effect([a-zA-Z])
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\1PRCEffect\2
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GetFirstEffect
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PRCGetFirstEffect
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GetNextEffect
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PRCGetNextEffect
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RemoveEffect
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PRCRemoveEffect
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GetIsEffectValid
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PRCGetIsEffectValid
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SPApplyEffectToObject
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PRCApplyEffectToObject
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{}tApplyEffectToObject
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{}tPRCApplyEffectToObject
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{}eApplyEffectToObject
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{}ePRCApplyEffectToObject
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{ApplyEffectToObject
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{PRCApplyEffectToObject
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,ApplyEffectToObject
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PRCApplyEffectToObject
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ApplyEffectToObject
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PRCApplyEffectToObject
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[^a-zA-Z]ApplyEffectToObject
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PRCApplyEffectToObject
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ApplyEffectAtLocation
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PRCApplyEffectAtLocation
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GetEffectCreator
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PRCGetEffectCreator
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GetEffectSpellId
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PRCGetEffectSpellId
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GetEffectDurationType
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PRCGetEffectDurationType
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GetEffectSubType
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PRCGetEffectSubType
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GetEffectType
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PRCGetEffectType
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{}e sAttackVars.eSpecialEffect = eSpecialEffect;{}e //post prc-effectness{}e //sAttackVars.sEffectLocalName = "CombatStructEffect_"+ObjectToString(oDefender)+"_"+ObjectToString(oAttacker);{}e //SetLocalPRCEffect(GetModule(), sAttackVars.sEffectLocalName, eSpecialEffect);{}e //this says e but is really a float
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{}e //sAttackVars.eSpecialEffect = eSpecialEffect;{}e //post prc-effectness{}e sAttackVars.sEffectLocalName = "CombatStructEffect_"+ObjectToString(oDefender)+"_"+ObjectToString(oAttacker);{}e SetLocalPRCEffect(GetModule(), sAttackVars.sEffectLocalName, eSpecialEffect);{}e //this says e but is really a float
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//#include "prc_inc_struct PRCeffect"
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#include "prc_inc_effect"
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{}e // special struct PRCeffect applied on first attack, or all attacks{}e struct PRCeffect eSpecialEffect;{}e //when the new PRC struct PRCeffect system is in place, this will be a reference to a local struct PRCeffect on the module{}e //that exists temporarilly and will be destroyed at the end{}e //string sEffectLocalName;
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{}e // special struct PRCeffect applied on first attack, or all attacks{}e //struct PRCeffect eSpecialEffect;{}e //when the new PRC struct PRCeffect system is in place, this will be a reference to a local struct PRCeffect on the module{}e //that exists temporarilly and will be destroyed at the end{}e string sEffectLocalName;
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{}e struct PRCeffect eSpecialEffect = sAttackVars.eSpecialEffect;{}e //struct PRCeffect eSpecialEffect = GetLocalPRCEffect(GetModule(), sAttackVars.sEffectLocalName);{}e PRCApplyEffectToObject(iDurationType, eSpecialEffect, oDefender, sAttackVars.eDuration);{}e FloatingTextStringOnCreature(sAttackVars.sMessageSuccess, oAttacker, FALSE);
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{}e //struct PRCeffect eSpecialEffect = sAttackVars.eSpecialEffect;{}e struct PRCeffect eSpecialEffect = GetLocalPRCEffect(GetModule(), sAttackVars.sEffectLocalName);{}e PRCApplyEffectToObject(iDurationType, eSpecialEffect, oDefender, sAttackVars.eDuration);{}e FloatingTextStringOnCreature(sAttackVars.sMessageSuccess, oAttacker, FALSE);
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group_start
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includes
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#include "prc_inc_function"
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#include "prc_alterations"
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#include "inc_item_props"
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#include "prc_alterations"
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#include "x2_inc_itemprop"
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#include "prc_alterations"
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#include "X2_I0_SPELLS"
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#include "prc_alterations"
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#include "nw_i0_spells"
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#include "prc_alterations"
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#include "x0_i0_spells"
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#include "prc_alterations"
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#include "prc_inc_combat"
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#include "prc_alterations"
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#include "x2_i0_spells"
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#include "prc_alterations"
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#include "prc_inc_spells"
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#include "prc_alterations"
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#include "NW_I0_SPELLS"
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#include "prc_alterations"
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#include "X0_I0_SPELLS"
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#include "prc_alterations"
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#include "inc_item_props"
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#include "prc_alterations"
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#include "inc_utility"
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#include "prc_alterations"
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#include "inc_dynconv"
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#include "prc_alterations"
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#include "inc_utility"
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#include "prc_alterations"
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{}p#include "prc_alterations"[^{]*#include "prc_alterations"
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#include "prc_alterations"\1
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group_start
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PRCGetMetaMagicFeat()
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GetMetaMagicFeat();
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PRCGetMetaMagicFeat();
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=GetMetaMagicFeat();
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=PRCGetMetaMagicFeat();
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group_start
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Programming Replace Group
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group_start
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spell overrides
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GetSpellTargetLocation
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PRCGetSpellTargetLocation
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GetSpellTargetObject
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PRCGetSpellTargetObject
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