Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
47 lines
1.3 KiB
Plaintext
47 lines
1.3 KiB
Plaintext
//:://////////////////////////////////////////////
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//:: Name Blessed Aim Heartbeat
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//:: FileName sp_blessedaimc.nss
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//:://////////////////////////////////////////////
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/** @file
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Blessed Aim
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Divination
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Level: Blackguard 1, Cleric 1, Paladin 1,
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Components: V, S,
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Casting Time: 1 standard action
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Range: 50 ft.
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Effect: 50-ft.-radius spread centered on you
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Duration: 1 minute/level
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Saving Throw: Will negates (harmless)
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Spell Resistance: No
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With the blessing of your deity, you bolster your allies' aim with an exhortation.
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This spell grants your allies within the spread a +2 morale bonus on ranged attack rolls.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Tenjac
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//:: Created On:
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//:://////////////////////////////////////////////
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#include "prc_sp_func"
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#include "prc_add_spell_dc"
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void main()
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{
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location lLoc = GetLocation(OBJECT_SELF);
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object oItem;
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object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(50.0), lLoc, FALSE, OBJECT_TYPE_CREATURE);
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{
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oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oTarget);
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if(GetIsReactionTypeFriendly(oTarget)
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{
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if GetWeaponRanged(oItem)
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{
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SPApplyEffectToObject(oTarget, EffectAttackIncrease(2), 6.0f)
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}
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}
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oTarget = GetNextObjectInShape(SHAPE_SPHERE, FeetToMeters(50.0), lLoc, FALSE, OBJECT_TYPE_CREATURE);
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} |