Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
94 lines
3.0 KiB
Plaintext
94 lines
3.0 KiB
Plaintext
//:://////////////////////////////////////////////
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//:: Name Denounce
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//:: FileName sp_denounce.nss
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//:://////////////////////////////////////////////
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/** @file
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Enchantment [Mind-Affecting]
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Level: Cleric 2, Paladin 2
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Components: V, S,
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Casting Time: 1 standard action
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Range: Close (25 ft. + 5 ft./2 levels)
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Target: One outsider
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Duration: 1 min./level (D); see text
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Saving Throw: Will negates; see text
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Spell Resistance: Yes
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You point your finger and pronounce judgment.
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You instill feelings of shame and guilt in a target outsider, imposing a -4 insight penalty
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on its attack rolls, saves, and checks. Each round on its turn, the subject can attempt a new
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saving throw to end the effect.
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(This is a full-round action that does not provoke attacks of opportunity).
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Outsiders with the good subtype are immune to denounce.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Tenjac
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//:: Created On: 5/25/2022
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//:://////////////////////////////////////////////
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#include "prc_sp_func"
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#include "prc_add_spell_dc"
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void SaveCheck(object oTarget, object oPC, int nRounds)
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{
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if(GetHasSpellEffect(SPELL_DENOUNCE, oTarget))
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{
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//Save
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if(PRCMySavingThrow(SAVING_THROW_WILL, oTarget, PRCGetSaveDC(oTarget, OBJECT_SELF)))
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{
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RemoveSpellEffects(SPELL_DENOUNCE);
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}
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//Loop for another round
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else
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{
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nRounds--;
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DelayCommand(6.0f, SaveCheck(oTarget, oPC, nRounds));
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}
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}
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}
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void main()
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{
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_ENCHANTMENT);
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object oPC = OBJECT_SELF;
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int nCasterLvl = PRCGetCasterLevel(oPC);
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float fDur = 60.0f *(nCasterLvl);
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int nMetaMagic = PRCGetMetaMagicFeat();
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if(nMetaMagic & METAMAGIC_EXTEND) fDur += fDur;
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object oTarget = SPGetSpellTargetObject();
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int nPenetr = nCaster + SPGetPenetr();
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if(GetObjectType(oTarget) == OBJECT_TYPE_CREATURE)
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{
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if(MyPRCGetRacialType(oTarget) == RACIAL_TYPE_OUTSIDER)
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{
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//No good subtypes, interpret as good alignment
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if(GetAlignmentGoodEvil(oTarget) == ALIGNMENT_GOOD)
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{
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SendMessageToPC(oPC, "Outsiders of good alignment are immune to Denounce."
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}
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//Non-good outsider; resolve spell
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else
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{
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//SR
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if(!PRCDoResistSpell(oCreator, oTarget, nPenetr))
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{
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//Save
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if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, PRCGetSaveDC(oTarget, OBJECT_SELF)))
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{
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effect eLink = EffectLinkEffects(EffectAttackDecrease(4), EffectSavingThrowDecrease(SAVING_THROW_ALL, 4));
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eLink = EffectLinkEffects(eLink, EffectSkillDecrease(SKILL_ALL_SKILLS, 4));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_AURA_PULSE_ORANGE_WHITE));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDur);
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DelayCommand(6.0f, SaveCheck(oTarget, oPC, FloatToInt(fDur / 6)));
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}
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}
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}
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}
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PRCSetSchool();
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}
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