Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
50 lines
2.1 KiB
Plaintext
50 lines
2.1 KiB
Plaintext
/*
|
||
03/03/21 by Stratovarius
|
||
|
||
Buer, Grandmother Huntress
|
||
|
||
Buer grants binders superior healing as well as powers against poisons and diseases.
|
||
|
||
Vestige Level: 4th
|
||
Binding DC: 20
|
||
Special Requirement: Buer requires that her seal be drawn outdoors.
|
||
|
||
Influence: Under Buer’s influence, you are plagued by momentary memory lapses. For an instant, you might forget even a piece of information as familiar as the
|
||
name of a friend or family member. Furthermore, since Buer abhors the needless death of living creatures other than animals and vermin, the first melee
|
||
attack you make against such a foe must be for nonlethal damage. In addition, Buer requires that you not make any coup de grace attacks.
|
||
|
||
Granted Abilities:
|
||
Buer grants you healing powers, the ability to ignore toxins and ailments, and skills that help you navigate the natural world.
|
||
|
||
Healing Gift: As a standard action, you can cure 1d8 points of damage +1 point per effective binder level (maximum 1d8+10 points). You cannot use your healing gift
|
||
again for 5 rounds. Both uses of the ability channel positive energy and deal a corresponding amount of damage to undead.
|
||
*/
|
||
|
||
#include "bnd_inc_bndfunc"
|
||
#include "prc_inc_sp_tch"
|
||
|
||
void main()
|
||
{
|
||
object oBinder = OBJECT_SELF;
|
||
if(!BindAbilCooldown(oBinder, GetSpellId(), VESTIGE_BUER)) return;
|
||
object oTarget = PRCGetSpellTargetObject();
|
||
int nBinderLevel = GetBinderLevel(oBinder, VESTIGE_BUER);
|
||
int nHeal = d8() + min(nBinderLevel, 10);
|
||
|
||
if(PRCGetIsAliveCreature(oTarget))
|
||
{
|
||
SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectHeal(nHeal), oTarget);
|
||
SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_HEALING_L_MAG), oTarget);
|
||
}
|
||
else if (MyPRCGetRacialType(oTarget) == RACIAL_TYPE_UNDEAD)
|
||
{
|
||
int iAttackRoll = PRCDoMeleeTouchAttack(oTarget);
|
||
if (iAttackRoll > 0)
|
||
{
|
||
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, PRCGetSpellId()));
|
||
|
||
SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DOOM), oTarget);
|
||
ApplyTouchAttackDamage(oBinder, oTarget, iAttackRoll, nHeal, DAMAGE_TYPE_DIVINE);
|
||
}
|
||
}
|
||
} |