Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
89 lines
3.6 KiB
Plaintext
89 lines
3.6 KiB
Plaintext
/*
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14/02/19 by Stratovarius
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Shadows Fade
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Initiate, Unbinding Shade
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Level/School: 4th/Abjuration
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Range: Medium (100 ft. + 10 ft./level)
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Target: One creature or object; or 20-ft.-radius burst
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Duration: Instantaneous
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You reach into shadow and draw forth the reflection of active magic, merging it with that magic and causing them to cancel each other.
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This mystery functions like the spell dispel magic.
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*/
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#include "shd_inc_shdfunc"
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#include "shd_mysthook"
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#include "inc_dispel"
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void main()
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{
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if(!ShadPreMystCastCode()) return;
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object oShadow = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_NONE);
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if(myst.bCanMyst)
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{
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effect eVis = EffectVisualEffect(VFX_IMP_BREACH);
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effect eImpact = EffectVisualEffect(VFX_FNF_DISPEL);
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location lLocal = PRCGetSpellTargetLocation();
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int iTypeDispel = GetLocalInt(GetModule(),"BIODispel");
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//--------------------------------------------------------------------------
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// Dispel Magic is capped at caster level 10
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//--------------------------------------------------------------------------
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int nCasterLevel = min(myst.nShadowcasterLevel, 10);
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if (myst.nMystId == MYST_SHADOWS_FADE_GREATER)
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nCasterLevel = min(myst.nShadowcasterLevel, 20);
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if (GetIsObjectValid(oTarget))
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{
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//----------------------------------------------------------------------
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// Targeted Dispel - Dispel all
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//----------------------------------------------------------------------
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if (iTypeDispel)
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spellsDispelMagic(oTarget, nCasterLevel, eVis, eImpact);
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else
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spellsDispelMagicMod(oTarget, nCasterLevel, eVis, eImpact);
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}
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else
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{
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//----------------------------------------------------------------------
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// Area of Effect - Only dispel best effect
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//----------------------------------------------------------------------
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, PRCGetSpellTargetLocation());
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oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, lLocal, FALSE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_AREA_OF_EFFECT | OBJECT_TYPE_PLACEABLE );
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while (GetIsObjectValid(oTarget))
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{
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if(GetObjectType(oTarget) == OBJECT_TYPE_AREA_OF_EFFECT)
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{
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//--------------------------------------------------------------
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// Handle Area of Effects
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//--------------------------------------------------------------
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if (iTypeDispel)
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spellsDispelAoE(oTarget, OBJECT_SELF,nCasterLevel);
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else
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spellsDispelAoEMod(oTarget, OBJECT_SELF,nCasterLevel);
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}
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else if (GetObjectType(oTarget) == OBJECT_TYPE_PLACEABLE)
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{
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId()));
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}
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else
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{
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if (iTypeDispel)
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spellsDispelMagic(oTarget, nCasterLevel, eVis, eImpact, FALSE);
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else
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spellsDispelMagicMod(oTarget, nCasterLevel, eVis, eImpact, FALSE);
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}
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE,lLocal, FALSE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_AREA_OF_EFFECT | OBJECT_TYPE_PLACEABLE);
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}
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}
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}
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} |